about lucian mid and mages further view

qebui··1 votes·378 views

okay first i'm Taliyah main i'm not gonna say she need a rework but i hope just small buff to her or reducing the area of her Q will help her be more usefull and not feel that handicap when you found yourself that you used all the map XD or in teamfight that you should get away and comeback that will make you miss some rocks and cause taliyah has no damage ult so missing one mean you miss part of important damage on the enemy. so let's jump to the real one i see lucian becoming a good champion in mid lane for this i can say good it's welcome for marksman to find new way not just stay in bot but when a marksman rely on his auto attack dash forward to me as mage no matter which champ i'm picking cause in early before both hitting lvl 6 as i use all my ability i'm on cooldown while he still have auto attack that will hurt me i think that kind of unfair in term of balance in match so that's why lucain mid is op cause if you try trading with him as mage as long as your ability on cooldown he will make you bleed with only his auto attack and i hope riot has plan to either change or balance him to lvl where he wouldn't be that much powerfull before lvl 6 or either he will win every match up cause before lvl 6 all mage still have higher cooldown and mages AA is nothing compare to lucian and i wish this will be taken cause it's not matter of skill it's matter of champion role and type that give advantage to lucian over other mages and specially with his passive that give him double AA each time he hit spell so when you will hit him once he will hit you 3 times XD spell+ double AA i don't know but i can't say that's fair for a mages main or else i should pick a marksman to match him up and go equal with trade against him and i think that will hurt bad LOL game . for mages i think they need a new item too you create new item which they are so good and they work really good and the way you change ADC item is good too and after giving all champions Mr scaling isn't that reduce the damage that any mage will do and as we know once a player build MR you won't deal much damage and you will be decent in term of casting the damage that mage should deal in game it's tank meta and i understand also as mage a tank can kill me easy cause he will finish me before I'm able to take his 40 % health bar and cause mage need to position themselves well in game i hope i 'm right but yeah assassins have mobility and they should move smooth and fast but mages it can be spell that make them able to move faster and position so my idea is giving an ap item a kind of active like item 3142 just to be able to run away when i see a tank or to get close to the enemy adc or supp or mid } and to make item look difference from assassin one when you activate the item it cost mana to make it feel like a spell that mages cast to boost their ability in fight . that's all hope my talk is not for nothing and i hope i got some responds about what i said either negative or positive [slayer-pantheon-thumbs]

4 Comments

UnboundHades1 votes

is It just me or was this hard to read

qebui1 votes

sorry it's my first time posting XD i didn't think straight XD after i will get use i will elarn which pattern to use in writing a post so i'm sorry to all who read this and find it hard XD

UnboundHades1 votes

when you make long post like this its best to cut them into paragraphs so its easier to read and that way you can check what you wrote easier

qebui1 votes

okay ty for advice i will keep and i will work it out at my next post

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