Big overarching league questionarre

BigLittleGuy·8/5/2016, 4:05:16 PM·1 votes·1,128 views

Hello, I have been playing league for around a year now, and am bronze 1, with a positive win rate and climbing, but I have several questions that my game knowledge and tier of skill simply can't answer.

  1. How are you supposed to counter/outplay high cc burst mages without building full tank?- In all of my games as adc, or squishy mid/jg I have always tried to ban high cc burst mages, especially those with targeted cc, or ridiculous mobility (Annie, Ahri, Ekko, etc.) I honestly see no counter play to being 100 to 0'd with a rotation of spells, especially in the case of champions that can go in, burst you and go out with no retaliation due to the ridiculous amount of mobility they have (Ahri and Leblanc biggest offenders). If anyone has good strategies please add them in the comments

  2. How does Riot justify overloaded champions?- I never understand the reason Riot will nerf some champion with high damage, but low mobility/cc. Isn't the whole tradeoff that they do more damage because they can be kited easier? I simply don't get why they give Yasuo, Ahri, Katarina, etc. ridiculous damage, AND a ton of cc or mobility, (or both) These champions defy the core tradeoff of damage to cc/mobility, and the only reason they can give us is "they require skill". That is bs, Katarina's difficulty meter should be as big as Miss Fortune's, and I don't consider it an outplay when Ahri dashes in, charms at point blank, uses other spells, and then dashes out again TWICE, and even then they can still flash.

  3. What are good counter play strategies for the following champions, the ones I find the most bogus at least?- Rengar (infinite jumps in jungle, and ridiculous damage, and good cc), Ahri (true damage, so mr doesn't work, TONS of mobility (3 flashes and huge move speed boost) long lasting cc, lock on damage (can't dodge) and ridiculous sustain with passive heal) Annie (huge damage on low cooldowns, aoe instant cast stun, damage after death) Jinx (aoe long range auto attacks, ridiculous duration cc, huge movement speed buff, great at all stages of game (no point of game where weak))

How does Riot justify under loaded champions?- Certain champions have fun gameplay fantasies, and a lot of potential, but I just never find them strong enough to play, or they are SUPER situationally good, or weak (Mordekaiser, Galio, Urgot)

2 Comments

Raven Elizabeth8/5/2016, 4:19:41 PM1 votes
  1. No matter what role you play in you should still build a defensive item if you are getting destroyed. for example as an adc you can deal with heavy CC/Burst mages with a an MC item 3139. Some champs are by design a counter to squishy champs so dealing with them will be difficult and would require teamwork.

  2. The trade off champs like Ahri, Yas, kat have is that they are highly susceptible to cc. If you so much as stun them they can die rather quickly. Ahri's charm isnt a given and her diving at point blank range isnt with out risk. kat depends on ult heavily which can be dealt with with a lil cc, hell aniva's wall can do it.

  3. I havent played against rengar much but i have learned that just like other mobile champs cc is a good coutner for him. Ahri only has true damage on her q when its coming back. so mr can def help. it helps to dodge the ball on the way back and you should be good with tru damage. if you want to counter the true damage build health. for any burst mages get summoner 3 that helps alot with the damage. I main mid and normally play anivia so when i get annie i normally get summoner 1 or summoner 3 and rush item 3001. Or i play lux and outrange her.

zlumpy8/5/2016, 5:19:42 PM1 votes

Most of your problems seem to come from team issues. Having a good team comp and being able to rely on others will solve most of those problems.

Tbh the answer I wanna give to 90% of your issues is "Try and get your support to play Leona" high cc aggresive tanky supports can ruin a high dmg high mobility champs day.

Sometimes the only thing you can do is just learn fundamentals better. Pay attention and actively take objectives when possible, don't get greedy (sometimes forcing a flash and a back is more than enough to win lane), focus on farming so you can out itemize opponents, cover allies when needed ( like when jungle is invaded and no one bothers coming to help the poor guy out), and always apply pressure to an opponent unless it is just too risky.