Big overarching league questionarre
Hello, I have been playing league for around a year now, and am bronze 1, with a positive win rate and climbing, but I have several questions that my game knowledge and tier of skill simply can't answer.
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How are you supposed to counter/outplay high cc burst mages without building full tank?- In all of my games as adc, or squishy mid/jg I have always tried to ban high cc burst mages, especially those with targeted cc, or ridiculous mobility (Annie, Ahri, Ekko, etc.) I honestly see no counter play to being 100 to 0'd with a rotation of spells, especially in the case of champions that can go in, burst you and go out with no retaliation due to the ridiculous amount of mobility they have (Ahri and Leblanc biggest offenders). If anyone has good strategies please add them in the comments
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How does Riot justify overloaded champions?- I never understand the reason Riot will nerf some champion with high damage, but low mobility/cc. Isn't the whole tradeoff that they do more damage because they can be kited easier? I simply don't get why they give Yasuo, Ahri, Katarina, etc. ridiculous damage, AND a ton of cc or mobility, (or both) These champions defy the core tradeoff of damage to cc/mobility, and the only reason they can give us is "they require skill". That is bs, Katarina's difficulty meter should be as big as Miss Fortune's, and I don't consider it an outplay when Ahri dashes in, charms at point blank, uses other spells, and then dashes out again TWICE, and even then they can still flash.
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What are good counter play strategies for the following champions, the ones I find the most bogus at least?- Rengar (infinite jumps in jungle, and ridiculous damage, and good cc), Ahri (true damage, so mr doesn't work, TONS of mobility (3 flashes and huge move speed boost) long lasting cc, lock on damage (can't dodge) and ridiculous sustain with passive heal) Annie (huge damage on low cooldowns, aoe instant cast stun, damage after death) Jinx (aoe long range auto attacks, ridiculous duration cc, huge movement speed buff, great at all stages of game (no point of game where weak))
How does Riot justify under loaded champions?- Certain champions have fun gameplay fantasies, and a lot of potential, but I just never find them strong enough to play, or they are SUPER situationally good, or weak (Mordekaiser, Galio, Urgot)
. Some champs are by design a counter to squishy champs so dealing with them will be difficult and would require teamwork.
. Or i play lux and outrange her.