[SUGGESTION & DISCUSION]Kog maw's changes, an idea for his W (and his Q)

TeeTohr·9/13/2016, 10:10:18 AM·1 votes·562 views

(After posting this in the wrong section, here i go, i'm so dumb, soz rito)

Kog maw power curve (i'm french) should be... like kog maw, Really low (tail) and going higher and higher to reach the end. What about his W making him move at like 50% of his movement speed but he can move while autoattacking while. Addtionnaly attacking and ennemy marked by kog maw's Q while double the armor/magic resists debuff for kog maw aa only.

Bold is for the "main" idea Italic is for ideas that are more here for balance and to amplify kog maw strength later on

W insert spell's name here Passive : Kog maw gains bonus attack speed = 3 * Kog level

  • Kog maw movement speed is reduced by half
  • Kog maw can auto attack while moving
  • If kog maw hits a target marked by his Q, the Q debuff is doubled for kog maw's aa only (not his ally)

Q Passive : If kog maw kill a unit marked by his Q, the cooldown of his Q is reduced to 25% of its actual cooldown

Basically, kog maw now is more reliant to his Q but still deals nice damage without it. Landing his Q on a squishy target his crucial because it allows you to benefits a lot from the Q debuff and to kill the target before the Q expire, gaining the reset of the cooldown.

I'm open to any suggestions :)

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