SAVE TWISTEDTREE LINE PLEASE (if its even possible)
Ok, so me and my friends started to play Twisted Treeline as a joke because we thought it was aids. And we ended up starting to like this mode, but turns out, it's actually kinda aids! So I'm not a long time player, tbh, i don't even play that much, but when I see a game mode with that much potential and a so litle player base, it makes me kinda sad. Recently, you fixed some issue ARAM had, (Redemption around the heals, nerf of Dark Harvest, etc), so I thought that you could do the same with this mode! So here's some change I would propose, but remember that I'm open to any arguments you guys could have;
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Make it so we see then the oponents kills Vilemaw : Many time, we, as a team, made a pick 2 people bot on the bot side of the map and started pushing telling ourself we could take 2 or 3 towers before the last champion on the ennemi team took more then 1, only to realise that he had solo Vile and was already on our inib. It's not a big change, but it would really be apreciate.
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Make some kind of neutral objective around bot lane : So, in Summoner's Rift, you have the Dragon around bottom lane and Baron around top lane. And I think thats a big reason why reason the duo lane is on the bottom side. You want them to get dragons and get the inib as fast as possible to put some pressure on the bot side of the map to open Baron. On TTL, in revenge, there's NOTHING on the bot side apart from towers. This might sound dump, but you should had another "boss" on the bot side of the map. Since it's base on the Shadow Ilses, maybe you could (I'm not a game designer so dont judge me pliz) put the Ruin King and as you attack him there's gouls spawning every where (Not those Yorrick's ghouls some others) that are not that strong but swarm you if you dont kill em. And when you do kill it like some thing drop on the ground (maybe a piece of armor or something) and BOTH TEAMS can pick it up. The person who pick up gets a buff, maybe something like "the blessing of the isles" or some edgy shiit like that and becomes really strong, a bit like the gamemode Ascencion, but less powerful.
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Finally, please, PLEASE! Change then Vilemaw buff. Its god dam impossible to defend is they have an inib, but its also the only way to end a god dam game. First off, remove the fact that it scares minions, thats anoying as shiit. Also, leave the buff to minions, but nerf it, and instead make it so it buffs ur altars, because, curently, altars dont feel that useful. Or maybe, make it so the buff is more powerful the most altar you have. A bit like elder dragon scales depending on how many dragons you have. It, maybe, could lock your altars, so if u fk up, the ennemy team can't get them back. But again I think you should just remove the minion fear, buff the altar in general and make it so the buff scales off how many altar you got.
OH! And a lil' map update got be really cool, becuz the jungle camps look awful.
P.S.: I don't talk english as my main language and I wrote the idea as they thought about them
EDIT #1: Aparently people REALLY hate the gold strat and liked better the old map, tho I never played on the old map and didnt played with or against those gold start that much, so I cant really say anything about those