Redemption And Locket
If you play adc and you want to get he maximum damage out of your champion you have to follow a risky squishy build.
if you play an assasin and you want to get he maximum damage out of your champion you have to follow a risky squishy build.
if you play an apc and you want to get he maximum damage out of your champion you have to follow a risky squishy build.
if you want to play a support and want to get the maximum heals/shields out of your champion follow this 200 magic resist 200 armor 3000 hp build.
1.This
is a great example of an item for an enhancer/healer .
2.the middle ground
3.This
just needs to stop.
So the story of redemption and locket was that riot wanted to give an item to champions like
to make them even easier and more attractive to inexperienced players
Thus these 2 were born/changed into their current state
.
The idea behind all of this was
Defensive stats=more forgiving gameplay=better for newer players
but these champions were never meant to have forgiving gameplay.
Theres a reason sona has the lowest base health in the game.
Solution:
Enchancers and healers need to have a choice:
1.Maximum healing/shielding powers
-low defensive stats
2.high defensive stats
-Low healing shielding powers