Hello... 235K Current Rumble One Trick Pony here... let me just help you out really quickly.
riot nerfed his danger zone rumbles ult was nerfed, his fire spit was nerfed, the only good thing he had going for him was the cool downs and now we cant even have that
These were all warranted nerfs, because without them Rumble would have too much damage in his kit for a person who is supposed to already do well in late game team fights. Imagine if he even had a 50% AP Ratio on his ult, which thankfully he doesn't. That means with one ult you would have upwards of 2000 damage if built correctly.
he is only being played by the hardcore fans because he is hard to play and he falls off late game and thats the main reason why your skins for rumble havent sold why would anyone want to play a risky champ that also falls off late game he is picked 2.6% for fuck sake
He is only played by hardcore fans, because some people (which I can presume is you) don't want to take the time to actually learn this champ. He is a complicated champ to learn, and therefore he will have a lot lower play rate. Not to mention that you can't do any BIG FLASHY 1000 AP ONE SHOT COMBOS on him, which makes others hate him because then they can't "outplay". Also, Rumble's skins don't sell well because he only has one good skin, being Super Galaxy Rumble. Yet, most people that play against the skin find it annoying.
rumbles best skill by the way and its dmg can be cut in half by simple kiting around rumble when its on or you can just drive thought flame spit and keep hitting rumble rumble because really its not doing alot of dmg if rumble stays put he dies and if he runs he does 0 dmg.
Getting outrun is not a problem, especially if you can land an E or your R. If you can't land those, then go and buy a
, it makes all of Rumble's dreams come true, while still providing him great synergy with
. Also, no one runs straight through a flamespitter, because that would make you take most of the damage from it. As for Rumble doing 0 damage, you're plain wrong. He has one of the highest damages in the entire game if played correctly, and can deal upwards of 10K damage in one team fight alone.
amumus w does more dmg and that shit doesnt turn off and the range on its better too and you cant kite around it and whats better is he has a double stun so you cant run from it your stuck taking that dmg and not dealing any dmg back
Despair (W)
Cooldown: 1 Cost: 8 Mana per second Range: 300
Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1/1.5/2/2.5/3% (+1% per 100 Ability Power) of their maximum Health each second.
There's so much wrong here that I don't even know where begin... let's just do it form the top. Amumu's W does AT MOST 4% of a targets max health each second, and that's being generous to the meta build of Amumu where he builds full tank and sometimes an
. And unless you are playing Full AP Amumu, it's not going to be doing that much damage. Meanwhile, Rumble's Q (Which is the skill you are comparing) will do more than THREE TIMES the amount (maybe even five) of damage that Amumu's will do to champions. Not to mention how mana hungry Amumu is until he gets blue buff or until late game, so he's not leaving that on for as long as he wants. While Rumble will have Flamespitter on a 3 or 2.4 second CD (Depending on if you have Zhonya's or Abyssal or neither) after the duration ends. Next up, AMUMU ONLY HAS 1 STUN! That's his Q, his R is a snare that prevents you from using auto attacks, but not abilities. Finally, for this part at least, Rumble's Flamespitter has 300 MORE RANGE on it than Amumu's W does. It's clear you got these numbers from the wiki, so I have no clue how you messed up that badly.
1 the second harpoon is a stun that would make rumble more enjoyable and also reward if your hit your skills
No you can't do this, because this would break Rumble. He's not meant to have hard CC, and if he does then he would have to be like Aatrox where he's forever waiting for a rework to fix that problem.
2 when he reach 35% heat he is in danger zone
Again, no, this would break Rumble. One of the hardest things to manage on Rumble is his heat mechanic, and having it start earlier than it does now would make him be able to get off all three overheat empowered abilities without overheating.
3 fix his low ap ratios on his w e and r
The shield has a fine base, even when not in danger zone. The Electro harpoons can already deal a shit load of damage to squishy targets even in late game. And his ult has 1200 Base damage at rank three. If anything, the ult AP Ratio should be nerfed.
4 put back burst dmg on his r
Refer to previous point.
5 put burst dmg on his q
You're just trying to break Rumble aren't you...
6 extend range on harpoons
This I would somewhat agree with, but to be honest it is completely fine as it is right now.
7 make his ult global
Well... now I see I am responding to a troll...
he is already a c list champ why are you not trying to make him better
He's not though. Rumble is currently one of the most balanced champions in League right now. On literally any stat website that shows Champion Win Rate, you will see that he has been at around a 50% win rate for more patches than I can count. He's the basis on balance right now in League