Does having dual scaling (AP/AD) serve a purpose? (Opinion)
With Irelia’s upcoming Champion Update Riot has put a large AP scaling into one of Irelia’s abilities. This; however, raises the question of is it worthwhile to have Champions with dual scaling be put into League?
The first issue that is a problem is the actual lack of items with both AD and AP on them. Currently there are just two, Gunblade and Rageblade and they both work for totally different types of Champions. Due to this lack of items Champions will often just go AP or AD depending on whichever stat works best for their Champ or whichever works but is also the most ridiculous, like having Rengar yell people to death or having Sion ... yell people to death.
While many of these builds can be fun, very few tend to be competitively viable unless the champion also has access to onhit effects, ala Jax, Varus and Kog’Maw. On the flip side the off-damage type (such as an AP ratio on an AD champ) tends to either have such low AP values as to be worthless, Graves smokescreen, or be so good people are cramming in odd items to make the most of the Ratio, like with Katerina.
The sense of discovery that comes from finding and thinking about potential off builds for Champions can be very enjoyable. Yet without proper support of Dual damage type items, very few champions seem to have the chance to do much with Dual scalings. Unless Riot wants to give more options of AD/AP items or builds the Dual scaling on Champions should stop, so as to allow a champion full access to their abilities and kit.
What do you guys think?
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then you get a good amount of AD and AP. You can continue to support this with more mana base items such as
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. Then you get the AD from those items and the CDR is converted into extra AP.