This game sure loves melee

I am a noobtard··6 votes·859 views

I've been gaming for .. uh... 28 years. Probably longer than a lot of the kids around here have been alive. In that time I don't think I've ever run into a game that screws ranged heroes over so bad.

Melee are tougher - as they should be Melee do as much, if not more DPS than ranged - uhhh ok? Melee all have gap closers that can reach the same ranged as ranged attacks - uhhh not ok

I've never in my 28 years of gaming had such a hard time playing a ranged character. Not to mention if a melee dps leaps on me I literally can do absolutely nothing other than stare at my screen and watch my hero die. Silenced, stunned, die in 2-3 hits.

Now can I do that same thing to a melee hero as a ranged hero? Can I root them, nuke them in 2 hits and get a kill? Haven't been able to do it yet.

Maybe I'm just doing something wrong? If so I'd love to hear how I can 2 shot a melee warrior as a ranged hero when they can leap in and 2 shot me.

13 Comments

SEKAI4 votes

Your IGN fits you perfectly, so fitting I think you're trolling deliberately. Well played sir.

If you are actually confused, I suggest you dive head first into LoL's balance history, you shall see just how loved melees are.

Predatore3 votes

Kiting...? Stay a distance away from them

I am a noobtard2 votes

{quoted}

Kiting...? Stay a distance away from them

Are we even playing the same game?

The very second I get in 'range' with any of my ranged heroes I am also now in range of melee. All these melee characters get ranged throws, teleports, stuns, tossups, slows and just about any other damn CC you can think of.

The moment I am in 'range' of them, they are also in 'range' of me.

I could think of plenty of other games but I'll just bring up something like SWTOR. Melee in that game do have some gap closers, even some really far ones. But they don't kill people in 2 hits and that gives the ranged player time to react and counter attack with a stun, push, root, etc..

On that same not a ranged attacker can slow/stun/root and get a few shots off, but the melee has time to live and counter as well. There's none of this 2-3 hitting for a kill stuff.

Melee in this game are nothing like that. They dash in, stun, 2 shot and get a kill and move on like it was literally no challenge at all. I've done it myself playing some of the melee heroes here. It's literally completely brainless and requires no skill at all. Melee also can't 'miss' most of their attacks where ranged can.

If melee are going to stay on board with this 2-3 hitting ranged attackers then I would say ranged need to have 30-50% further attack range. Right now melee all have the same range for their attacks and stuns and teleports and whatnot as ranged which is just imbalance from what I've seen.

I know I'm still in the noob levels of the game but I've seen multiple times where a melee hero will literally wipe out an entire team going from one kill to another to another. Sometimes 2v1 and even 3v1. I've never seen a ranged hero accomplish that.

Blastermine3 votes

Melee characters deal more damage and move faster than ranged characters in every game ever made.

stealthfox942 votes

troll post is troll.

disregardable1 votes

If you're not trolling, it does take the correct build to do any damage as ranged champions. Flash away if you get jumped on.

Check out champion.gg instead of the random guides; the random guides usually aren't accurate.

I am a noobtard1 votes

Actually I'm not trolling.

Melee all move faster than me, even if I get my speed boots.

They leap in, strike twice and I'm dead.

If I don't die instantly the guys got some invulnerable shield on.

I tried playing some melee and it's totally brainless and easy. Hit Q, hit E and dash in, hit ult and spin to win tripple kill.

I don't play melee chars cause I don't like them. After I dunno 40 or 50 games or something I'm absolutely fed up with the melee in this game and I am leaning towards uninstalling.

Maybe my days of winning 2v1 and 3v1 all day in just about any pvp are affecting my judgement. But yah I just can't stand watching master Yi leap in, be untargetable, and kill me in 2 hits.

SEKAI1 votes

Master Yi's Q has one of the highest CD among normal offense spells atm, it however does have conditional CDR, but most of it is only accessible after level 6.

What does this mean? He NEEDS to kill to thrive, hence if you're rekt by him effortlessly at any point during the game, that would only come to 1 conclusion. You deserve it.

There is a reason why specifically only lowbies whine about this guy, with the exception of a few times in history when he really was broken.

Even a person like you who admits having issues with someone as simple to deal with as Master Yi, says you used to 1v3 easy. Don't you realise this sentiment just proved that Riot has had a undeniable bias towards ranged characters until only recently where they are finally becoming fairer?

And indeed if you hop into LoL's balance history, it would be proven to be correct. Ever since around the middle of S2 to start of S3, the history has been filled with melee (especially tanks) champs nerfing and gutting their items, while giving ranged characters more and more ways to "deal with melee" when the ranged has in fact not been bullied by melees for quite a long time already.

If you wanna uninstall because you're garbage and have no idea on the idea that if you get caught by melee as ranged you should die most of the time unless you pull something; and if you also just think that melees should die to you 24/7 because you pew pew them from afar and there should be nothing they could do. Then go, uninstall, I am sure nobody would care.

I am a noobtard1 votes

{quoted}

Master Yi's Q has one of the highest CD among normal offense spells atm, it however does have conditional CDR, but most if it is only accessible after level 6.

What does this mean? He NEEDS to kill to thrive, hence if you're rekt by him effortlessly at any point during the game, that would only come to 1 conclusion. You deserve it.

There is a reason why specifically only lowbies whine about this guy, with the exception of a few times in history when he really was broken.

Even a person like you who admits having issues with someone as simple to deal with as Master Yi, says you used to 1v3 easy. Don't you realise this sentiment just proved that Riot has had a undeniable bias towards ranged characters until only recently where they are finally becoming fairer?

And indeed if you hop into LoL's balance history, it would be proven to be correct. Ever since around the middle of S2 to start of S3, the history has been filled with melee (especially tanks) champs nerfing and gutting their items, while giving ranged characters more and more ways to "deal with melee" when the ranged has in fact not been bullied by melees for quite a long time already.

If you wanna uninstall because you're garbage and have no idea on the idea that if you get caught by melee as ranged you should die most of the time unless you pull something; and if you also just think that melees should die to you 24/7 because you pew pew them from afar and there should be nothing they could do. Then go, uninstall, I am sure nobody would care.

I will admit, I am new to this game. However I am not new to gaming.

Lets take a quick rundown.

Melee have more HP Melee have same if not more dmg Melee have more speed Melee have more gap closers

This all leads to absolute retarded melee heroes. It's not just master yi it's just about any of em. Someone suggested to stay at 'range'? What a joke. All these gap closers and pulls have the same range that I have as a ranged character. Melee are supposed to be tough, and yes... if face to face should win a 1v1. If I even attempt to get in 'range' of a melee character I instantly get teleported on, stuned, silenced, slowed and killed nearly instantly with no option to counter.

As a ranged character if I'm 1v1 against a melee character they literally have NO FEAR of me! They just rush in and start the onslaught. Melee are SUPPOSED to be afraid of ranged hero, not the other way around.

I'm not saying it should be so imbalanced that nobody plays melee. There's plenty of games out there that have balanced this out. However I feel a complete lopsidedness to this game when it's ranged vs melee.

Perhaps I am teh sux. Perhaps I'm so terrible that I'm just typing this all for nothing. I just haven't had any issues or problems like this with any other game, ever.

And to be honest I will say the first few levels ranged do seem to have a slight advantage. Once everyone gets skills/gear 6+ the game completely changes. And god forbid a melee guy gets a few kills and pulls slightly ahead... well it's concede time. I've had many games now where if a melee char gets a few kills the whole team is ready to concede because there's no stopping him at that point.

Cruk1 votes

Ranged characters arent supposed to be able to blow up any melee character, having range is a distinct advantage, and your supposed to stay at range, if somebody with a dash is getting close to you, you back up and stay away. Its called kiting, there are plenty of ranged champions that are EXTREMELY good and kiting out melee, not to mention theirs an entire role to peeling melees off ranged characters (support)

Neamean1 votes

Play Draaaaaaaaven he can two shot people occasionally.

LadyRenly1 votes

[{quoted}](name=I am a noobtard,realm=NA,application-id=3ErqAdtq,discussion-id=62UkE9AR,comment-id=,timestamp=2015-08-26T01:18:55.949+0000)

I've never in my 28 years of gaming had such a hard time playing a ranged character. Not to mention if a melee dps leaps on me I literally can do absolutely nothing other than stare at my screen and watch my hero die. Silenced, stunned, die in 2-3 hits.

Yeah, that's kinda how it goes. Whether you are Ashe or Lux, you just don't get dived. I thought that was universally understood. If you are an in your face melee like Riven, Garen, or Old Mordekaiser, you'll realize just how obnoxious a ranged laner is. They need a way to catch you out and murder you so you don't just plink them to death

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