[TheoryCrafting] AD Blitzcrank Top
Maybe this is just a troll build, but I honestly think AD Blitzcrank has potential to be very powerful. I'm going to try to make a case for this, let me know what you think :D
Some things I've noticed so far:
#PROS
- He has 2.0 AD scaling on his E, which, at max rank, is on a 5 second cooldown (3 seconds at 40% CDR) Trinity Force sheen proc gives another 2.0 base AD, which, Blitz has the 5th highest base AD at lvl 18 of all champions
- His AS/MS buff on his W is actually pretty good, 32% MS and 62% AS at max rank for 8 seconds. Gives him great DPS and sticking potential.
- He's pretty tanky with his passive, and can be super disruptive due to all the CC he has in his kit
- Just like Support Blitz, awesome pick potential if you can land hooks, and is just generally very disruptive.
- Isn't as mana hungry or dependent on hooks as AP Blitzcrank (you don't use your hook as much)
- Your team can have Thresh support. Hooks for days.
- Just fun to play :D
#CONS
- There are better options. Not going to deny this; he's sort of a lesser Alistar in top lane imo, of course Alistar is pretty godly top, so Blitz doesn't seem too shabby. In jungle, you can always just play Amumu, unless you really want to be stealing buffs over walls.
- His AA animation is awkward/slow; I found it a little tough to get used to last hitting at first, though you should be fine with a little practice.
- Not as bursty as AP Blitz. Though I don't build him with many damage items, so this doesn't make too big a difference imo.
- Vulnerable early/can be counterpicked. Hooks aren't as threatening since you don't have an ADC to follow up, and you have no ranged ability besides this, which is easily minion blocked.
- No waveclear pre-lvl 6. Post lvl 6 your waveclear is pretty dang good, though.
I would take 21-9-0 or 9-21-0 masteries, for runes hybrid pen, AD, Armor, and MR. I would run TP/Flash, gives you a little extra safety in lane since you can teleport back to lane, or also pull off ganks in other lanes (the aforementioned Thresh/Blitzcrank combo). For skills, the first three points are situational as always, but I would max W first, Q second (higher base damage and lower cooldown) and E last (since it doesn't offer anything besides lower cooldown, which you're going to be building CDR anyways). As far as builds, I'd probably start flask or one of the Doran's items (you could have a good reason to take any of them, honestly), I might get an early Tear of the Goddess if ahead, if not build straight into Trinity Force, then go for Lucidity Boots and Frozen Heart for max CDR (assuming you take 5% CDR with masteries). From there, just go tank (Banshee's/Locket and Randuins/Sunfire), and finish off Tear of the Goddess as a last item depending if I want more burst (Archangel's) or DPS (Manamune). If I didn't get a Tear, last item is just situational.
Thanks for reading!