Skarner

chique40·1/11/2015, 9:27:19 PM·3 votes·1,475 views

Can Riot patch skarner to make him stronger. I know they patch him recently, but it was useless. HE DEAL NO DAMAGE. His E need to deal more damage, like 200 magic damage. For his Q, put more damage. Like 150 (+60% of AD). Same thing for the bonus of magic damage after casting his Q. Put it at 100 magic damage. His ult should stun for 2 second and have like 500 range. The passive is good but it shouldn't deal damage. It could a stun of 1,25 second and he. after, cannot aplly Crystallizing Sting Crystal Venom for 3 second. He also need more mana.

19 Comments

Venowolf1/26/2015, 8:07:55 PM3 votes

He need new mechanics his kit It's boring actually and his E feels very useless with and very easy dodgeable skillshot and non damage

Now my thougths:

W:

SHIELD: 80 / 135 / 190 / 245 / 300 (+ 80% AP) to 60/70/80/90/100 (+ 8/9/10/11/12% of Skarner's TOTAL Health)** and 15% of tenacity during the shield.**

Base shield value lowered to 60/70/80/90/100 from 80/135/190/245/300

Shield now scales on 8/9/10/11/12% of Skarner's TOTAL Health from 80% of his AP.

Skarner now is more oriented to the tank side (after the 2nd rework), and are a very few items that he builds with ap (ICB, Trinity and maybe Abyssal Scepter). So that 80% AP is very useless. I mean he need some reward to build tanky like Sejuani or Nautilus and that "TOTAL Health" is the thing that Skarner need in his kit. A huge shield that make him feel like a fast-truck. You are the responsable on the Skarner rework so please change his "magic" Shield into a very powerful "solid" shield. IMO has more sense the TOTAL Health scaling instead the AP...

E. Bracken Crystal Wall

RANGE: 1100 COST: 70 MANA COOLDOWN: 2 RECHARGE TIME: 39/ 35 / 31 / 27 /24

PASSIVE: Skarner generates a new crystal wall periodically, and can only store up to 2 crystal wall at once.

ACTIVE: Skarner creates an impassable wall of crystal at the targeted location for 4 seconds, perpendicular to which way he's facing. After the 4 seconds the wall explode causes magic damage and root all nearby enemies within 200-radius of the wall.

Skarner can use Impale on the crystal walls and drag the walls to an another direction Skarner can reactive his Impale to launch the wall to a target location. When it lands, it deals magic damage to all enemies in the area of impact and Stun them. (Range 1100)

WALL LENGTH: 400 ROOT DURATION: 0.5 / 0.75 / 1 / 1.25 / 1.5 MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 45% AP)

Crystal Wall on Impale:

Stun DURATION: 1 / 1.25 / 1.5 MAGIC DAMAGE: 150 / 225 / 300 (+ 70% AP)

Apart of his Ult his kit it's very boring, specially his E, an linear skillshot with non damage is not the best example of "fun", he need more crytsal in his kit, also a better mechanics in his kit. The damage of his E does not exist. I'll prefer make a completly new E like the previously showed, It's very fustrating see that ridiculous damage, is like "nothing"..

Jenova Synthesis1/11/2015, 9:47:12 PM3 votes

I personally think Skarner is perfect how he is. I main him and I've had a lot of success with him.

Hasztalan21/11/2015, 10:32:11 PM2 votes

Sadly he'll never get buffed cuz he is not a "muh lcsp layz" champion.

He could just use another rework at this stage honestly, he feels very fustrating and clunky to play even if you are winning and doing well...

deadlychuck1/12/2015, 9:02:36 PM1 votes

try item 3800 on him. It's insanely good. If you want to deal more damage on him, it's more about staying in range for Q spam than anything.

PalPlays2/12/2015, 10:02:58 PM1 votes

Take a look at my suggestions on how his kit could be improved. boards.na.leagueoflegends.com/en/c/gameplay-balance/VIrq3Q1Y-skarner-rework-final-version

It's to make him better but harder to master.

HVBBLE2/23/2015, 2:44:02 AM1 votes

Riot should at least do what they have been done with Braum, Kalista, Vel'Koz, etc. and make a more visible way to know how many stacks of his Crystal Venom are on enemy champs

Done251/11/2015, 10:01:36 PM1 votes

His passive needs a lower single target CD. Perhaps half the stun for half CD? (Lets him deal more damage, but makes him less "Stun-grab-CC lock-fight is already over")

Centuros1/12/2015, 12:17:21 AM1 votes

Can his only movement ability not suddenly stop if he gets hit? It would help this melee-only champion actually get into melee range...

Also, his Q has the oddest scaling. It scales with AD, but only until you hit with it, then it scales with AP.