@meddler Why are you nerfing Illaoi teamfight for a laning sustain, players pick her for the TF

Silency v1··30 votes·17,741 views

This will reduce the healing in fight and don't reward goods ult. Her healing passive is one of the most important part of her kit that allow her to shine in teamfight and keep pressuring your enemy.

94 Comments

RiotMeddler27 votes

We'll be removing the Q healing change in the next PBE build. We're experimenting with different changes to Illaoi, aimed both at buffing her and at smoothing out just how varied her effectiveness can be depending on the circumstances. A CD on the Q heal was an exploration into more consistent performance that's got both some promise and some problems.

DJ S0NA23 votes

Meddler, just balances changes aside. After you changed her E Vessel, she no longer says all her 37 quotes when an enemy champion is a Vessel, neither when a Vesseled enemy champion kills a Tentacle or kills 3 Tentacles. So all those quotes are thrown into the trash?

RiotMeddler15 votes

Not sure what the deal is there, I'll pass mention onto the Sound Designer who worked on Illaoi though, see if there's an opportunity at some point to re-use though somewhere else on her.

Critmaster Garen9 votes

{quoted}

Not sure what the deal is there, I'll pass mention onto the Sound Designer who worked on Illaoi though, see if there's an opportunity at some point to re-use though somewhere else on her.

weve talked about what can be done for illaoi in other threads before.

one of the ideas was, that she gets some armor and magic resistance for every tentacle nearby. what shes missing is survivability in her best case scenario when shes surrounded by multiple opponents.

it often feels like she blows up before she manages to get a w off after the initial ult.

like 5 armor mr for every tentacle near her would already be enough. if she managed to get 5 or 6 tentacles around her that would already make 25/30 resistances.

maybe it could be added on to her ult as a passive.

GhostOfShrimpmas1 votes

Well, the Vessel status lasts for 12 seconds. Why not have the tentacle kill lines play at 4 second intervals, as they survive the tentacle gauntlet?

Stand Alone Wolf1 votes

xD Like I'm listening to her tell me how much she's testing me whilst trying to kill her off in team-fight. "I, am but a teac-" Flash, r Zhonia, e, q, w, waiting for cooldown, focusing on not dying, reading comments, Enemy Kennen ults, ect

MeDicenWera2 votes

Is there any source where I can see the situations in which an Illaoi sound clip is played?

There was a time where she was the enemy Supp and at random I'd be hearing her chanting shait which sounds rude but half the time I dont't understand whats she's saying (50% accent 50%drowned sound layer) and it's just annoying, she's the whole map away. It makes sense and its "cool" if you're the vessel but otherwise it's just obnoxious. I know i can mute champion voices but I don't wanna mute everyone, just Illaoi

A Ocean1 votes

This voice line is her recall. There was a bug for a long time where it was globally audible, but I'm pretty sure it got fixed some patches ago.

Venowolf2 votes

Also ask for all that champs that have quotes when bought the inexistent Will of the ancients like Tahm .

Marshian1 votes

Hey Meddler, coming from an experienced Illaoi player i made a discussion board yesterday with an in depth look at her current kit and some possible changes that i think might really help rid her of some of the problems she experiences right now. If you guys wanna see some ideas for possible changes to her kit, go on over and give it a read.

Audiomancy3 votes

37 quotes

What.

Arakadia3 votes

37 quotes on just her E and some champions have less then that in their whole selection of quotes xD. Trist has like 6 ways of saying "Splat".

morris11 votes

Rammus ok

hayance4 votes

I always thought of the e debuff as a means to make the existing tentacles hit the enemy champion as opposed to a tentacle spawning tool. As of now, although more tentacles are spawned, the spawned tentacles feel much less useful than before. Any thoughts on bringing back the old E?

QuadraKev4 votes

Any chance of making her W a targeted single-target spell that is a dash and applies on-hits rather than an auto-reset? It's damn clunky trying to auto -> W -> animation cancel without cancelling her auto attack sometimes.

A Ocean2 votes

clunky

Why do people use "clunky" as an excuse for everything lately? Learning how to properly reset an autoattack has nothing to do with clunkiness. It's a mechanic you have to learn for every champion you play. And imo Illaoi's auto is fairly easy to reset or even orbwalk.

Battlecast Sona2 votes

thank you. if the AA reset feels "clunky" you're not doing it properly.

gg git diff2 votes

smoothing out just how varied her effectiveness can be depending on the circumstance

This seems counterintuitive to the balance philosophies that Riot has been using lately, like having windows of power or focusing on champion’s strengths.

Icestar11862 votes

There's "window of power" and then there's "too situational to use."

RiotMeddler8 votes

We do want windows of power and clear variation in effectiveness based off use cases. That's not to say more is always better though, there's still a point beyond which something becomes inappropriately feast or famine and our current thinking it that Illaoi's a bit over that line.

Jaghatai7 votes

Illaoi is just plain ol' too weak outside of a nest of tentacles. I was playing her a lot until the messed up 3's match-making put me against a plat player who exposed every single one of her weaknesses. I've not been able to play her since. She went from "wow this is pretty fun" to "this is pretty pointless" No matter what I do, if my opponent does X & Y I will lose the lane and any advantage I can bring.

She also can't wander at all. Even in a small map like Twisted Treeline - if I wander away from my nest, I have no power and not enough natural tank to survive not having that power. Her ult tends to be buggy sometimes giving the right number of tentacles, but often not. And you squish so fast, it doesn't matter.

The only time Illaoi can get ahead and stay ahead is if the opponent has no idea how to play against her.

5050BS3 votes

She also is HONORABLE when behind. She HAS to win lane else she is crap.

THis also has nothing to do with the large number of bugs with her W and enemy dashes, blocks, ect.

DeathBurst1 votes

Yes she's plain too weak outside of a nest, because in her current state, if you do only number tweaks, if you make her any stronger, she is clearly OP in a nest.

That's why they are exploring more complex changes than just number tweaks.

gg git diff1 votes

Illaoi is supposed to be bad outside of her tentacles. Outside, she might be the worst bruiser in the game. But when she uses her tentacles, she can destroy her enemies.

Woook3r1 votes

whenever one of you says "windows of power" I think about Ryze facetanking Maokai and two other champions as if he were goku's insane cousin smoking pcp and nitro glycerin.

As you might imagine, I am a little bit triggered when it sounds like a champion like Illaoi might get the same "design" pattern.

Abyssphere2 votes

{quoted}

whenever one of you says "windows of power" I think about Ryze facetanking Maokai and two other champions as if he were goku's insane cousin smoking pcp and nitro glycerin.

As you might imagine, I am a little bit triggered when it sounds like a champion like Illaoi might get the same "design" pattern.

Well he basically just said the opposite thing. Illaoi already has the Ryze-type "window of power" design where she can genuinely 1v5 and win in the right circumstances, but the reason she's terrible is because that window is soooooooo rare and she's soooooo pointless outside of it.

Woook3r1 votes

no. hes not. ryse is op because his window of power is so readily available. hes talking about "smooting" illaoi's power curve thingy out so that its not so situational. In other words, so that she can do ryse and illaoi things more often.....

DeathBurst1 votes

Well, she could do it more often, but it would be less powerful. "Smoothing" means the power-budget is re-arranged, not that it's a net buff.

ForeverLaxx1 votes

This is because she was built for the lane instead of the game. She's designed to only function in a very narrow aspect. Once she's forced to leave her nest, she isn't afforded the time to generate enough tentacles to be at all threatening anymore.

TTK Dreadnought2 votes

{quoted}

We'll be removing the Q healing change in the next PBE build. We're experimenting with different changes to Illaoi, aimed both at buffing her and at smoothing out just how varied her effectiveness can be depending on the circumstances. A CD on the Q heal was an exploration into more consistent performance that's got both some promise and some problems.

Can we get any information on her damage bug?

Overlapping tentacles don't do full damage and there's NO information on this ANYWHERE.

Fixing that could possibly be the buff she needs

RiotMeddler8 votes

It's intended that multiple tentacles strikes within 0.5s deal reduced damage, with 100% damage from the first, 50% damage from the second and 25% damage from any subsequent tentacles. We'll get mention of that in some form onto a tooltip at some point.

Hellioning5 votes

You really should. I play Illaoi a fair bit and I didn't even know that (though I figured that something similar happened.)

TTK Dreadnought2 votes

{quoted}

It's intended that multiple tentacles strikes within 0.5s deal reduced damage, with 100% damage from the first, 50% damage from the second and 25% damage from any subsequent tentacles. We'll get mention of that in some form onto a tooltip at some point.

In that case thanks for the tooltip then. I kinda wished it was a bug. However, I did a test with 3 tentacles (found in the bug thread I did) and it did 100%, 50%, 50% instead of 100%, 50%, 25%.

Not that I'm complaining though.

You could probably increase the healing ratio to 10% missing health, not do the time limit of healing (tentacles don't always swing at the same time, or a vessel could be hit away from the bulk of the tentacles which means the bulk of your tentacles wouldn't trigger it because of a random vessel.

Instead of the healing limit, I personally like the idea of increasing the speed of them swinging with the Q which stays seperate from the ult.

0%/10%/15%/20%/25% increased speed (does not stack with leap of faith)

Hellioning2 votes

So you want to buff her...by removing the most fun thing about her?

If I can get a four man ulti and repeatedly hit people with tentacles I should be rewarded. Not ult in the middle of their team, W once, and then die.

Abyssphere3 votes

Right now 4 man Illaoi ults are strong enough that to avoid them being overwhelming, Illaoi needs to be poor unless she's hitting them. There is such a thing as too much reward, particularly when the flip side of it is too little reward. 1v5 insane pentas is obviously Illaoi's "thing" right now but the main reason it's so famous for her and so fun is because it's utterly ridiculous, much like Ryze's passive going off after his rework. Note that Ryze massively toned down that passive going off because Ryze going off was way too extreme to be balanceable.

If Illaoi's ever actually going to be a good champion then she needs to be good in situations beyond "the enemy team are randomly idiots and are standing right on top of you for an extended period of time". Riot are trying to make that the case.

Astôlfo2 votes

Crying much?

Abyssphere1 votes

{quoted}

Crying much?

I want Illaoi to be strong, a lot stronger than she is. But her players need to let go of the idea that she could ever be strong while having the potential to be as crazy as she is because it's pretty clear that she can't and her ability to have the sort of "fun" she has is one of the main reasons Riot have left her in such a bad state for so long. Riot have said so themselves - balancing her around her maximum potential power has meant she's extremely weak when at her normal level (i.e. she does nothing of use if she's not got her ideal team fight conditions).

I want her to be balanceable mechanically so that she can actually be a worthwhile pick in a world where idiots don't collapse on her in a circle because right now the only thing she can do is get pentas off idiots who've not played against her yet and don't know what she's capable of. If that's "crying" to you then you need a dictionary.

God I make an argument that essentially boils down to "Illaoi needs power that actually works against competent players" and I get told I'm crying. What is reading comprehension.

Astôlfo2 votes

Uh, her entire point is to zone and harass, and then punish groups/going in at wrong times/etc. So why on earth would you want to nerf one of the sole things she has going for her at all? That's what her strength is supposed to be.

Karn Bishop1 votes

Why can't you just tie her healing to her ultimate so she can only heal when it is active and then balance the rest of her kit around that? it would still give her survival in team fights while allowing you to not have to balance around random tentacle heals all the time.

disclaimer: i do not currently play league due to no ranked solo Q, i am however hopeful riot will eventually see their mistake and correct it.

Astôlfo2 votes

Because no. What mistake? That's not a mistake.

Silency v11 votes

Speed up tentacle slam for each R rank [8/16/25](+ double the speed while in ult) or root the target for 0.1 with W (since the animation is pretty heavy) can't be a good option to buff her ?

Twin TaiIs1 votes

I feel like the biggest problem with Illaoi is that all her spells have cast time, meaning beetween key pressing, to spell usage, to effects happening, is a long time. Look at her combo of ERWQ. It takes so long for that to be used that when you finally start healing with tentacles, you lost 75% of your hp. And if they swap focus to you, the tentacles won't slam fast enough to heal you. It can be huge impact in fights, but many other champions have much more immediate effects that in turn can be much more useful.

Pika3101 votes

I'm certain those problems vastly outweigh the promise, as is typical of most changes you tend to do that aren't to #LC$BigPlay$ Zed, Lee Win or the usual.

ABcmaSter1 votes

{quoted}

We'll be removing the Q healing change in the next PBE build. We're experimenting with different changes to Illaoi, aimed both at buffing her and at smoothing out just how varied her effectiveness can be depending on the circumstances. A CD on the Q heal was an exploration into more consistent performance that's got both some promise and some problems.

Don't remove the heal. It's not even that good unless at least 3 tentacles hit. It was like a little bonus effect in lane and a powerful drain tanking ability with her ult in tf. If anything why couldn't u remove the heal from Darius instead. Not that I am saying its op or anything, but Darius's healing is way stronger. What is the big deal with Illaois heal?

Regulas1 votes

What about QoL? From all the posts, play and pro commentary I've seen it seems like her issues have more to do with her slow animations (rendering her predictable and inconsistent), as well as difficulty keeping tentacles up moreso then the actual ability stats and mechanics. Slow speed especially means It often feels like victory depends mostly on your opponent and not yourself as there is enough time for them to be able to consistently react.

The Bíg Ticket2 votes

No one picks her you mean.

Silency v18 votes

there is some people i made it to diamond with her

Billy VoHagen1 votes

Someone made it to challenger with old Sion.

What's your point?

xl Kirito lx9 votes

Old Sion was incredibly OP. Illaoi isn't.

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