Juggernaughts shouldve JuggerNOT

Saiiyuu··2 votes·1,171 views

so as i know im going to get the many people posting "learn to play, my god ur so bad" so here you go

the juggernauts have made this game so very toxic.

Darius Q makes trading with him irrelavant Mordekaiser Q can do up to 2500 with only Rylai trinity force Skarner is shit unless hes under a crystal beacon and if he is he can take out a whole team. and garen funny enough is the most balanced

but where in the right mind is it that you need to make champions so you need 3-5 people to focus them , there are 4 other people on the team and your forced to focus a champion who does asmuch damage as those other champions while 3 times tankier

a prime example is nasus if he gets to farm.. he gets tough as hell but he cant heal half his HP bar off of 1 skill nor can he 1 shot someone unless he got 1500 stacks and hes hitting someone who has under that hp and at that point the game wouldve already been over. but.. you made these champions so strong they can take up to 5 people on their own and still kill half of them so the other 4 people on their team can just wipe them off the map. after all its a team game these very unbalanced champion changes work great if you want to climb the rankings easy

riot you screwed up hard you made champions who couldve just used a bit of number tweaking and made them more toxic then your Xinzhao release back in season 1..

well thats enough of my rant, lets see who agree's and who just calls me trash. but it is a problem

10 Comments

Azureign2 votes

Here is some statistics Regarding these Champions that were changed: (before people jump all over the poster)

Darius: Winrate: 54.91% Banrate: 69.97% (Number 1 Winrate Champion in Top Lane right now.)

Skarner: Winrate: 54.92% Banrate: 78.63% (Number 2 Winrate in Jungle)

Garen: 52.72% Winrate Banrate 57.89% (Number 5 Winrate in Top Lane)

And the king of Toxic: Mordekaiser: 61.96% Winrate 63.7% Banrate (Number 1 as ADC in List)

Mordekasier of all these Champions is almost 10% higher Winrate then the second posted ADC which is ASHE at 52.87% WinRate)

In one single rework Patch, Riot managed to change the entire scope of the term "Bruiser" and replaced it with a Sugarcoated upgrade called a "Juggernaut"

Could ya JuggerNOT. They took 4 champions that were literally fine and strong in their own Identities and rights and made them into Toxic Ban locker unkillable raid boss with inflated Winrates in a matter of 2 patches. Mordekaiser isn't even Mordekaiser anymore. When played correctly, Mordekaiser was a strong and terrifying champion. Anyone who put in the time to play him correctly and learn him would get it. Like the poster above, I to have been on the receiving end of a single Mordekaiser Q and it dishing 2500 damage with zero amounts of counter play outside of it taking 5 people to kill him through his Passive, Strak's shield, Targon Shield, what ever support he hads peel all while trying to bust down his 4000 Health Pool base and him healing for most of it.

Here is the link for the Stats above. http://champion.gg/statistics/#?roleSort=ADC&sortBy=general.winPercent&order=descend

ZT Xperimentor1 votes

Ah but have you checked the win-rate of Mord top lane? It's abysmal in comparison.

Saiiyuu1 votes

he isnt a top laner anymore. i used to play morde top.. he doesnt belong there anymore

ZT Xperimentor1 votes

Not the point, two riot devs said that he is viable top lane when he clearly isn't; but aren't changing anything despite their claims.

CertainlyT: "Harvesters of Sorrow (W) is not castable without an ally champion present. If you are alone as Mordekaiser, you'll have to do without it unless an ally ganks/roams for you. As others mentioned, Morde is still able to solo lane/jungle in our testing, but doesn't shine as brightly as he does in a duo lane."

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/KhcvQBlG-mordekaiser-change-summary-feedback-thread?sort_type=best&comment=00020000000000000001

RiotScruffy: "If it's still not enough or there are ways to improve the experience when he goes live, the team is already prepared for evaluating and reacting to how it turns out."

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/xAQNiqjw-i-never-wanted-a-champion-rework-to-fail-but?comment=00220002000000030000000000000004

Meddler: "We've put time aside for follow up work on all four juggernauts, and the new items, during both 5.17 and 5.18's development in case it's needed. Morde's definitely the highest risk project of the four, both in terms of scope of changes and change in playstyle, so it seems a reasonable assumption he might need more follow up attention than average."

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5yRgRUAo-riotscruffy-riotrepertoir-can-we-get-some-reassurance-that-morde-will-still-be-looked-at?comment=00000004

Crett2 votes

Nasus can heal half his HP bar off one skill actually

Saiiyuu2 votes

if nasus gets to farm up 1000 stacks he can heal for about 400 life with his Q with 40% life steal ,as with his passive. 99% of nasus's do not stack lifesteal. they build tanky with about 4000 health. so he will not heal half. he will heal 200-400 health even if he has 100% lifesteal which would mean he would have 1 bloodthirster 1 hydra 1 bork + passive + gunblade + essence reaver he would be at 82% lifesteal.. with runes and masters it would be 91%. and even if he has 1k stacks (which it never raechs that point anyways) he would only heal about 800. and at that point he would die before getting to hit anything due to his kit doing well with Health since he is so very immobile and has to run into his enemys

Matezoide2 votes

Cant wait for Worlds, where the Juggernauts will be barely picked.

Maybe then people will stop bitching about them and remember we have a lot of champions with similar win-rates as them that get picked three times more often.

Also Mordekaiser's ADC win-rate is much lower than what the site shows. A Rioter confirmed the system isnt counting a lot of games where he loses because it doesnt recognize him as being an ''ADC''

ZT Xperimentor1 votes

Leave it to riot to stack the numbers (sigh)

Azureign1 votes

You do realize that competitive 5 man league of legends like we see at worlds is a very small part of the game right? They won't get picked because they have no place in team centered play where solo queue is all about your ability as a player to try and fight your way up a ladder that feels greasy. Exploiting broken kits is how people get out of silver and gold and eventually get stuck in plat because is true elo hell. Ban rates scream louder then Faker fans at worlds. LCS is not Solo queue or normal queue which is over 99.9% of the gameplays community.

Saiiyuu2 votes

what makes me laugh is 9/10 people in every game hate the juggernots , except the person actually playing them , its funny how riot cant even see how toxic the patch was.. and if they are balancing it because the pro scene its stupid. this game is 99.99999999% solo que and normal games, and 0.00000001% pro scene, the pro scene doesnt balance solo que... so i hope they fix it up soon

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