How to balance Darius by the right way
If the hotfix significantly improve the Darius' power (to the point of making him too strong), his kit changes make him balanceable and less frustrant to play / play against.
Actually, Darius have three problems and they are not why people always think (damages) :
- His sustain is too high, particulary when facing one or multiple tanks
- His combo of slows is too strong early
- His health became rapidly too high, even without a lot of items or if he is behind
Now, take a look at the solutions :
- Nerf his sustain : revert the healing change to his Q (15 => 10%) and add an healing cap
- Nerf the strengh of his W with one point : slow about 50/60/70/80/90% instead of a flat 90%
- Reduce slightly his health (something like -100 level 18)
And not the things players who don't learn him / learn play vs him will say : true damages are OP, reset is OP, passive is OP, Q spam is OP, arpen is OP.
If Darius finally need more :
- reduce slightly his Q base damage (it can kill him, same as nerf his passive ...)
- touch his mana costs : revert Q cost change or make it increase per point in this skill
- revert W cost reset change
Why did i think Darius don't need so much of nerfs :
- Darius is dependent from items, any nerfs / change to them can affect him a lot (and some items, like the Dead Man's Plate will probably be toned done a bit)
- Darius main strengh is his too high sustain with a lot of health
- Nerf Darius late or damages will make him to be useless for 3, 4 years again (no, permanent 47, 48% winrate is not ok).
Thank for your attention !
PS : English is not my native language, if you don't understand something, ask me (without any form of intolerance please)