Devouerer OP? Has no cap
I am loving abusing the crap out of it on Warwick, but devourer seems stupidly strong compared to the other jungle items. Its super easy to build 50 to 80 stacks or more in a game, making it a 2250 item that adds 50% as and like 90-120+ magic damage per hit (stupid good with ww ult).
Really think there should be a cap of some kind for balance. Not that I'm complaining at all the free wins its been getting me, I'm averaging 15-20 kills per game every time I jungle WW now :P
I'm mostly posting this because it doesn't really feel fair, its starting to feel like an auto win item....