Creating a distinction between heals and shields

DrLuau·5/3/2018, 10:47:40 PM·1 votes·495 views

Right now, shielding and healing are not very distinct from each other, except that shields are more or less strictly better than heals. You can pre-emptively shield somebody to bring them above their max health and in a scenario where the target has already taken damage, if the target doesn't instantly die, a shield is effectively a heal, except in some edge cases, damage over time effects and things like that. But what if shields were made more distinct from heals as a support tool? What if shields had lower base numbers, but they shielded for a percentage of your current health in addition to those base numbers?

0 Comments