QoL buffs/changes for Diana Also bugs that are still a thing

Shatter the Sun·5/23/2018, 3:09:58 AM·1 votes·780 views

Q bug https://www.reddit.com/r/DianaMains/comments/8hke0a/diana_q_bug/ https://www.reddit.com/r/DianaMains/comments/89uv8i/diana_q_and_e_bug_report_please_upvote_report_for/ https://www.reddit.com/r/DianaMains/comments/6zown4/weird_q_bug/ Another Q bug that can be easily tested is going into training mode and Q'ing right infront of a dummy so the aoe hits and occasionally it wont hit. This is inconsistent and can sometimes mean the difference between a kill or death. E bug https://www.reddit.com/r/DianaMains/comments/8jzise/anyone_who_hasnt_experienced_e_bug_yes_it_does/ https://www.reddit.com/r/DianaMains/comments/8f5n20/interesting_clip_of_the_e_bug_as_lux_seems_to/ https://www.reddit.com/r/DianaMains/comments/8fl3u9/diana_e_bug_isnt_cause_of_minions/

These should be top priority before Diana isnt even touched for buffs.

Now onto QoL changes and buffs.

  1. With the introduction of Warwick being able to hold Q to go behind an enemy. What if Diana got a similar change to her Q W R? Holding Q would change the angle.
  2. Pressing W again while the orbs are still out would change the direction they are spinning in.
  3. Holding E would push them to the edge of the ring. This would help her with dealing with ganks.
  4. Holding R would place you behind the target or it could be something similar to Katarina E where you can choose which side you want to land on. This would give Diana more of a choice to either use R as a way to close the distance or dodge a skill shot.

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