Singed's buff?
E - Fling DAMAGE 80/125/170/215/260 (+0.75 ability power) magic damage ⇒ 50/65/80/95/110 (+0.75 ability power) + (6/6.5/7/7.5/8% of target's maximum health) magic damage
Can he jungle now?
E - Fling DAMAGE 80/125/170/215/260 (+0.75 ability power) magic damage ⇒ 50/65/80/95/110 (+0.75 ability power) + (6/6.5/7/7.5/8% of target's maximum health) magic damage
Can he jungle now?
He was already a rare jungle pick before and was able to do ok. You're not going to be maxing fling, and the % damage is barely more than what the previous damage dealt, so his clear speed won't increase that much. Though I've not seen a Cinderhulk Singed yet so that and his buff may help him a lot.
He was already a rare jungle pick before and was able to do ok. You're not going to be maxing fling, and the % damage is barely more than what the previous damage dealt, so his clear speed won't increase that much. Though I've not seen a Cinderhulk Singed yet so that and his buff may help him a lot.
bye the time he gets cinderhulk he's probably like 2 full rotations behind the other jungle. Maybe if you got the purple AOE smite.... For faster jungle clears too? On the plus side, the smite would be up just about every time you got to a new camp...
He's just super slow because his damage is based on constantly grinding them down, and even other tank junglers can usually burn through the camps decently. As Tsugaga said you aren't going to max Fling so your only real damage is coming from Q, and it can just be oppressively slow. Still, anything is possible if you believe in the power of reckless abandon.
Jungle Singed confirmed. Enemy team expect to see him randomly appearing between your T1 and T2 turrets proxying your wave.
You want to fling the monster by waiting every 10 seconds?