Barrier vs Heal
Before early season 4 all of the ADC's used to take Barrier over Heal in the botlane because it simply provided more protection then Heal did because Heal was a group aoe heal for the whole team that was pretty low.
Then Heal got its rework to be only 2 target and it has pretty much been Heal ever since with the exception of a few midlaners taking Barrier from time to time.
However, I think the assassin rework is the perfect opportunity to give Barrier its niche over Heal because assassins already have to be re-balanced for the new items so what is one more small change?
Barrier should be changed to give a damage reduction buff for 1-2 seconds in addition to its shielding so that players have the opportunity to choose between heal and barrier depending on the enemy team comp. This could be done by giving bonus armor and mr per level or just a flat percent bonus reduction.
The larger benefit would be that midlaners would have on option to take against assassins in the midlane to make lanning against an assassin feel like there is more counter-play besides "push them out of lane early."
The disadvantage to all of this being that assassins have a harder time creating windows of opportunity to kill a target with flash being an option and barrier shutting down their all in but numbers can be tweaked to make it balanced.
What are your thoughts? Does this just push Barrier to be better than Heal in every situation?