New Kog'Maw Thread (Suggested Changes)
First of all, thank you for taking time to read this thread about Kog'Maw.
We would like to express some concerns about Kog as he is currently with suggested changes.
We would like to start it off by saying that although Kog'Maw's kit got reworked, his transition into preseason left him feeling weaker than he was before. The idea to make him a late game monster by allowing him to break the attack speed cap was a strong one, but the 55% damage to non-minions combined with BotRK nerfs left him in a really troubled spot. His weak early game is not worth the sub-par late game, and when compared to other late game carries, he is not worth the early game punishment. Kog'Maw is defined as "The Late Game 'Giga-Carry'" and that title doesn't reflect what he can actually do. Late game carries are plenty. He gets outshined by other late game hyper-carries with equal or better early game such as Vayne, Tristana, and Jinx, as well as being outshined by other Marksmen can effectively scale into late game like Draven, Ashe, Varus, and Lucian. While this rework is headed in the right direction, Kog'Maw should not only be a late game carry, he should be THE late game carry. With some changes, we hope to keep his early game on the weaker side while increasing his late game potency so that he is the late game Giga-Carry he deserves to be.
The main changes that we thought of that would help him scale into late game would be to allocate the attack speed steroid on his W to increase per rank put into his ultimate, and the damage reduction would be increased early game but lowered late game so he gets rewarded if he can pull a game out long enough. We thought that his W would start out with a 1.25 multiplier on his attack speed and with levels in his ultimate it would rank up to 1.5/1.75/2 times his current attack speed. His W would give 40/50/60/70/80% damage to non-minions as you put more points into it. These values may be a bit too extreme but they are to emphasize that, come late game, Kog'Maw should be able to eviscerate the opponent's squishies and melt their tanks, which cannot be done as effectively as other late game carries in his current state. The attack speed increase on his Q as well as the slow on his E may need to be adjusted for balance purposes.
Thank you again for reading this. We want Kog'Maw to be the feared late game carry he s
Sincerely, Pech Schnoops Ruum Schaata
TL;DR
Intro -New Kog < Old Kog -Damage reduction to non-minions too stronk -is THE late game carry yet is outshined by others
Suggested Changes (W) - damage to non-minions initially greater, scales to lower value with rank (40/50/60/70/80% damage to non-minions) -initial attack speed steroid to be 1.25 attack speed multiplier
(R) - increases attack speed multiplier with rank (1.5/1.75/2.00 attack speed multiplier)
-tweaks to other abilities if needed to further balance him
Conclusion Kog'maw should be the late game Giga-Carry he deserves to be