Tuning on Sett

Zhak·1/16/2020, 7:27:48 PM·8 votes·7,330 views

So, first off, Sett feels REALLY nice. He has very clear weaknesses and defined strengths, and really does feel like a brawler who refuses to go down. So far, the only negative thing I can think of is that his Ult's carry range is a little too far. The purpose of the ult is to basically body slam the enemy with the highest health into their allies, but what ends up happening is that you carry that champ out of the fight completely by accident.

6 Comments

xDogMeatx1/16/2020, 8:00:23 PM7 votes

there needs to be a initiator to where the target is gonna land instead of relying on calculating where its gonna be. i think its range is slighty larger then a kat dagger (probably 500 units from origin or something going forward)

SpongebobIsLife1/17/2020, 6:07:45 AM3 votes

no i think the ult his fine, his w is the part that is overtuned, and his q and e feel extremely weak in comparison.

GFREEMEN1/16/2020, 8:52:24 PM1 votes

Yep and sometimes it will slam them into a wall (where the wall stops them) but other times they go WAY over the wall.

FurriesAreHot1/17/2020, 2:44:38 AM1 votes

Honestly I prefer it this way. The dunk is much more fun to use when it carries far, it's basically an Insec Kick but its an RKO

Voluug131/17/2020, 2:28:15 PM1 votes

I think that while the seemingly optimal use is the one you describe, taking someone out of the fight entirely is extremely useful and gives Sett a lot of skirmish and teamfight potential. I have prevented 3 dragon steals like this, by ulting the enemy jungler back into their jungle.