Help Rate My Runes:

Necrolegion89·8/9/2015, 8:46:06 PM·1 votes·2,338 views

This will probably be ignored, but for those that help thank you in advance! I mostly do jungle, so most of my runes are dedicated to the jungle.

AD - Top Lane: +12 MR, +9 Armor, +15 AD 9x Flat AD Marks 9x Flat Armor Seals 9x Flat MR Glyphs 3x Flat AD Quints

AP - Mid Lane: +26 AP, +9 Armor, +7.8 MR Pen 9x MR Pen Marks 9x Flat Armor Seals 9x Flat AP Glyphs 3x Flat AP Quints

Life Steal Sustain (For ADCs and Aatrox jungle): +15% Attack Speed, +4.5% Lifesteal, +9 Armor, +12MR 9x Attack Speed Marks 9x Flat Armor Seals 9x Flat MR Glyphs 3x Life Steal Quints

Tank Support: +92 HP, +16 Armor, +4 MR, +18 MR @ Level 18 9x Flat Armor Marks 5x Flat HP Seals 4x Flat Armor Seals 3x Flat MR Glyphs 6x Scaling MR Glyphs 2x Flat HP Quints 1x Flat Armor Quint

**AD - Jungle Bruiser: +4.5% Movement Speed, +8.5 AD, +4 Armor, +15 Armor @ Level 18, +4 MR, +18 MR @ Level 18 ** 9x Flat AD Marks 5x Scaling Armor Seals 4x Flat Armor Seals 3x Flat MR Glyphs 6x Scaling MR Glyphs 3x Movement Speed Quints

Tank Jungle: +86 HP, +4.7 AD, +3.7 Armor, +15 Armor @ Level 18, +4 MR, +18 MR @ Level 18, +1.7 HP/5 Sec (20.4 HP/Min) 5x Flat AD Marks 4x Flat Armor Marks 5x Scaling Armor Seals 1x Flat HP Seal 3x Flat HP Regen Seals 3x Flat MR Glyphs 6x Scaling MR Glyphs 3x Flat HP Quints

AP - Jungle Bruiser: +26 AP, +4 Armor, +2.4 Mana/5 Sec (28.8 Mana/Min), +1.7 HP/5 Sec (20.4 HP/Min) 4x MR Pen Marks 5x Flat Armor Marks 6x Flat Mana Regen Seals 3x Flat HP Regen Seals 9x Flat AP Glyphs 3x Flat AP Quints

AP - Support: +22 AP, +12 Armor, +40 HP, +4 MR 9x Flat Armor Marks 5x Flat HP Seals 4x Flat Armor Seals 9x Flat AP Glyphs 3x Flat AP Quints

AD - Tank Killer (For Champs like Vi and Darius): +6.8 AD, +12 Armor Pen, +15 Armor @ Level 18, +4 MR, +18 MR @ Level 18 9x Armor Pen Marks 5x Scaling Armor Seals 4x Flat Armor Seals 3x Flat MR Glyphs 6x Scaling MR Glyphs 3x Flat AD Quints

**AP - Jungle Burst (For Diana and Skarner jungle specifically): 15% Attack Speed, +15 AP, +9.3 AP @ Level 18, +2.4 Mana/5 Sec (28.8 Mana/Min), +1.7 HP/5 Sec (20.4 HP/Min), +5% CDR ** 9x Attack Speed Marks 6x Flat Mana Regen Seals 3x Flat HP Regen Seals 3x Scaling AP Glyphs 6x Flat CDR Glyphs 3x Flat AP Quints

AD - Jungle Sustain: +15 AD, +3.3 HP/5 Sec (39.6 HP/Min), +9 Armor @ Level 18, +5% CDR, +9 MR @ Level 18 9x Flat AD Marks 6x Flat HP Regen Seals 3x Scaling Armor Seals 6x Flat CDR Glyphs 3x Scaling MR Glyphs 3x Flat AD Quints

As you can see I mainly play jungle with the occasional support or ADC when I play with my girlfriend. Only non-jungle Rune page that seems to work excellent in the jungle is my Life Steal Sustain with Aatrox in the jungle. Usually allows me to sustain the entire jungle plus Dragon by level 4 without dying.

I have one more Rune page left and would like to expand it to something else like my non-mana champs. For example a Spellvamp/Energy Rune for Zed or other AP champs I sometimes play.

2 Comments

MLDzXnRRR8/9/2015, 9:12:38 PM1 votes

Make a page for AD casters like Riven, Zed, Talon, Lee, Jayce - AD or armor pen, hp per lvl, cdr per lvl

FantasySniper8/9/2015, 11:09:00 PM1 votes

Life Steal Sustain The usefulness of LS runes is debatable. I use a full AS rune page with Aatrox jungle, and I can't find anything that works better. This page can just be scrapped.

Tank Support Armor Marks + HP Seals + Armour Quints give a better value. You may lose 20 HP compared to your current page, but that 5 extra armour is more important, especially since health is easily accessible as a support.

AD - Jungle Bruiser Flat armour is better than scaling armour because you're in the jungle. MS quints are weird to pick for Bruisers, and would be more suitable on Assassins, so at least try to switch them out for AS or AD Quints.

Tank Jungle This is just a mish-mash of stats. Hp5 is generally only useful on champs that use health as a resource, so Zac or Mundo for example. Hybrid Pen. Marks would work better than Flat AD. Considering the Armour marks, Scaling Armour seals are ok, but are really only recommended for those that scale off of armour.

AP - Jungle Bruiser Armour Seals. You don't need the mana regen. Or the health regen.

AP - Support Really lacking in MR, but it can be managed.

AP - Jungle Burst You don't need the mana or health regen.

AD - Jungle Sustain Again with the Hp5 seals. This page can be scrapped since it overlaps so heavily with other pages.

Both SV and Energy runes are considered useless. Spellvamp can be good only on Vlad, Morde, or Fiddlesticks. Of which, Fiddlesticks and Vlad would usually just prefer more AP anyways.

You need a page for ADCs: 9x AD marks, 9x Armour seals, 9x (Scaling or Flat) MR glyphs, 3x AS Quints And then manaless ADs: 9x AD (or Arm.Pen.) marks , 9x Armour seals, 6 (Scaling or Flat) CDR glyphs, 3x AD (or Arm.Pen.) quints.