ADCs do not contribute to game victories

Sylphic·11/26/2018, 4:29:14 AM·2 votes·678 views

Ever since the ADC "rework," it has felt like the adc as a role has to put in 1000x more work than any other role to even be relevant, much less carry. Each champ on the screen should be able feel like they contribute to a team, but instead, you have situations like this:

late game 6 item build adc hits enemy champion 7 times their hp goes to half enemy champion hits ally twice and kills them adc has to run because enemy champ is tankier and out damages them

Champions that are made to scale and be relevant only in the late game are not irrelevant all game. Riot seriously needs to fix this or its going to kill the game. It already has started to.

2 Comments

OtterlyLost11/26/2018, 4:49:02 AM1 votes

Theres no point in making threads here. The boards are filled with mid and top mains who have a twisted idea of how the game should be. I've found that the reddit has more people open to the idea that ADC is garbage. One of the highest rated threads at the moment is actually just a clip of Hashinshin saying that the class is incredibly weak. I dont like the guy but it's nice to see him actually talk sense once in a blue moon.

Accursêd11/26/2018, 7:12:08 AM1 votes

Adc is actually strong right now, the issue, is that anything squishy gets killed instantly, so if you misstep as ad you have now basically dropped the soap in a prison shower. If you play whatever ad you want, this issue won't go away, but if you pick smart and build smart, you can get away with carrying some games on ad