@Riotgames - Dark harvest, Turret Rewards and Health Rune

Ben Heimer·11/24/2018, 1:46:28 AM·1 votes·612 views

Dark Harvest deals absurd damage. I see there's a hotfix, but 10 damage early is a slap on the wrist. Either lower the damage further or bring back the auto-attacking requirement. I'm not sure what's best, but I do know this rune is a problem that needs addressing.


Turrets are more durable now at staying alive early, but they give too much of a reward to players who can knock a plate or two off

One plate gives 160 Gold. Two is another 160 gold for 320 gold. Bonkers.

Rather than high, flat gold, why not have it scale to remove the front-loaded gold reward like:

160 -> 50/100/150/200/250


As for the Rune stats

+15 - 90 health is not good. I would prefer to have +5 armor or +6 magic resist than 15 health at level 1 and gain like 4 hp a level. I can feel the +5 armor, but the whole 15 hp and some 4 hp a level? That's a joke in my opinion, you're going to take more damage without that extra armor anyways. Maybe I'm not seeing the full picture.


Other than that, I find that I don't die as much early with the additional AR and MR runes attached so that's nice. Damage is still high, but it's a good start.

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