Why do ranged champions get 100% bonus AS while melee get 50% in URF?
That seems pretty backwards to me. I know it's to keep ADCs relevant, but it makes them a bit TOO strong, especially since ranged carries are much safer even in URF. I'm sure there's some reasoning for it, anyone have any ideas?
Can all rely very well upon their abilities in URF along with their incredibly fast autos, they don't really seem to need the extra 100%. 50% sure, but they hit power spikes almost instantly.

that also gets 25% more damage on crits makes the game real fun
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feelsbadman