Why do ranged champions get 100% bonus AS while melee get 50% in URF?

Jet Sett··53 votes·2,932 views

That seems pretty backwards to me. I know it's to keep ADCs relevant, but it makes them a bit TOO strong, especially since ranged carries are much safer even in URF. I'm sure there's some reasoning for it, anyone have any ideas?

73 Comments

Asayake 5150glow26 votes

It makes Sivir fucking broken, can literally spam W and E and machinegun.

I mean she kinda needs to get to 3 items, but after that she's impossible to stop.

LyingOnLine17 votes

Because the ADCs it's relevant to tend to rely upon their autoattacks rather than their spells for damage and utility.

Hence why they're ADCs.

Jet Sett19 votes

Ezreal Lucian Xayah Ashe Can all rely very well upon their abilities in URF along with their incredibly fast autos, they don't really seem to need the extra 100%. 50% sure, but they hit power spikes almost instantly.

LyingOnLine8 votes

Everybody hits power spikes rapidly in URF, dude. And yes, some ADCs do better than others. But at least none of them are Zed or Fizz.

MLDzXnRRR1 votes

{quoted}

Everybody hits power spikes rapidly in URF, dude. And yes, some ADCs do better than others. But at least none of them are Zed or Fizz.

Fizz is useless in the first 5 minutes... And most URF games are around 10 minutes. Vlad is better as annoying AP champ in URF.

Auz the Ripper1 votes

What kinda fizz have you been fighting? He gets multiple empowered W hits off every fight and he has a spammable untargablility

MLDzXnRRR1 votes

[{quoted}](name=Auz the Ripper,realm=NA,application-id=3ErqAdtq,discussion-id=45afERv4,comment-id=00000000000000000000,timestamp=2017-08-14T20:49:10.057+0000)

What kinda fizz have you been fighting? He gets multiple empowered W hits off every fight and he has a spammable untargablility

I was the Fizz... Your E is on a longer cd without maxing it compared to the other spammable abilities in the game. You are losing hp and getting shoved from range.

Nahui12 votes

{quoted}

Ezreal Lucian Xayah Ashe Can all rely very well upon their abilities in URF along with their incredibly fast autos, they don't really seem to need the extra 100%. 50% sure, but they hit power spikes almost instantly.

Ashe cannot. Her volley is her only consistent spell that she can use and it's underwhelming by itself. Now Focus+Double attack speed, on the other hand, is why ADCs get this.

AFilthyCaitMain2 votes

This. Otherwise, xayah and ez are broke so

Ariel the Cruel16 votes

Ez is always broken.

Wait, no. That's backwards.

Ez is always breaking [things]. XD

It Hertz When IP4 votes

Both are equally true.

Tails90162 votes

Incredibly fast autos

Did you just assume I'm building Ez AD and not AP?

zlumpy15 votes

Also adc tend to die faster in urf whereas melee can buy things like hydra and never die in a 1v1 as is. And tbh who is auto attacking in urf? Most everything is skill spam which interupts or resets AA anyway.

OyddAWqJ5r2 votes

XinZhao Udyr Skarner

In the case of all 3 even their full AP versions rely on autos

zlumpy5 votes

Udyr and skarner both spam a skill that basically replaces their auto. Xin already attacks stupid fast and probably wouldn't even benefit from a bonus 50%. Now if you want him to just perma knockup with insane speed thats not really balanced in urf either. They actually hard cap a lot of characters attack speed and cast times due to old broken interactions. I remember when Udyr bear form didn't have the 5 seconds between stuns allowing for perma stun. Example of a skill would be yas Q or singed E. They both have a cooldown that is the same at all ranks.

Imagine if shaco and his clone had a 100% speed boost. They'd probably get 3 backstabs before you could properly respond.

Catastrop2 votes

{quoted}

Also adc tend to die faster in urf whereas melee can buy things like hydra and never die in a 1v1 as is. And tbh who is auto attacking in urf? Most everything is skill spam which interupts or resets AA anyway.

XinZhao and he's easily one of the most broken URF champions despite it.

Jinzo Torrance15 votes

2.5 attack speed Twitch that also gets 25% more damage on crits makes the game real fun

UnboundHades3 votes

i got him and zed on pbe 5 times each and i can confirm twitch is cancer

Mighty Mortein1 votes

Also, constant contaminates w/o losing stacks.

PokladnicaZla12 votes

Because it's fcking easier to shut down Caitlyn , Jinx , Jhin than MasterYi , Jax and XinZhao .

Escheton8 votes

Varus Jinx Jhin most adc have spammable long range spells for urf

Executioner7 votes

Buts lets be honest, is varus really auto attacking all that much? Fuck no.

sutora36 votes

he is snipping you acros the map hitting you with fun and interative gameplay

TheGreatNinx1 votes

Is that a Trinimmortal reference?

sutora32 votes

{quoted}

IS THAT A MOTHERFUKING TRINIMMORTAL REFERENCE?

FTFY

Mizaya6 votes

I don't think we need to make Master Yi any stronger in urf, he's already disgusting to play against as it is. Same with Jax.

MLDzXnRRR2 votes

{quoted}

I don't think we need to make Master Yi any stronger in urf, he's already disgusting to play against as it is. Same with Jax.

Stronger? Yi goes crit build in URF, not DPS (your combo is - Q + 1 auto). You need only 1 AS item for to hit the max AS with ult there.

AirKingNeo5 votes

Aatrox feelsbadman

Auz the Ripper1 votes

I dunno, I murder people with him. But then again he is my second most mastered champion

Sire Hippington5 votes

my bigger issue is why they get 25% increased crit-damage, the AS atleast fits URF, the crit just adds unnecessaty burst. Ratehr increase the AS cap to 3.0 if Lategamescaleing is a concern. That said, I really don't get why rangeds get a higher modifier than melees, especially since it's usually alot more easy to abuse AA dps as ranged than it is as melee.

Pierce The Veal4 votes

{quoted}

That seems pretty backwards to me. I know it's to keep ADCs relevant, but it makes them a bit TOO strong, especially since ranged carries are much safer even in URF. I'm sure there's some reasoning for it, anyone have any ideas?

Melee carries are for the most part weak too. With the exception of one or two champions only.

xToxicOsirisx3 votes

Because lots of adcs rely on their autos, which CDR does absolutely nothing for. It's so people can actually build crit and be able to do something.

Jet Sett3 votes

I get that, I'm just curious why they get MORE than melee champs or even so much to begin with. Does Twitch really need to reach 2.5 attack speed so quickly with 25% increased crits going through your entire team?

BoilTheOil1 votes

Because riots stupid? Honestly only people who diamond+ should be balancing the game not some dumbass silver player who rarely plays the game

Sad Tyrant3 votes

and how is that fair to the rest of the player base?.

especially when the majority is in the lower ranks.

Mig891 votes

Its not about fair. The game should not be balanced for low ELO because it would be a nightmare at the higher ELOs. Youre supposed to climb to play with people who play the game well in a balanced state. You cant balance around low ELO because theres huge skill discrepancies in every single game.

Sad Tyrant1 votes

it IS about fair. the lower elos play this game too and you matter just as much as the next bronzie, or silver.

if it is not balanced at lower elos as well, the bronzies and silvers aren't gonna have fun, which might cause them to stop playing and getting better. Riot doesn't want to lose players.

Therefore they need to balance at ALL elos.

Mig891 votes

This makes no sense. Youd be playing a different game every division you climbed

Sad Tyrant1 votes

you misinterpreted.

one balance for everyone.

fair for Bronzies, challenges for challengers

Mig891 votes

It is balanced for everyone. You wouldnt change the parameters of chess for new players. You have them play the exact game the way the masters play it. The balance for low elo is in the ban phase. Every ELO bans different champions. In bronze, I banned Yi/Kat/etc because you cant trust your team to deal with them. You dont need to fear a zac or high cc champ because the coordination isnt there to worry about their team consitently following up. In gold, I actually ban tanks more often because theyre a nightmare on the off chance they get a good adc. Ive never banned a yasuo or riven or fiora in ranked because a Gold yasuo/riven/etc is nothing to be afraid of. Im afraid of people hopping on the meta bandwagon and abusing the easy champs like zac, ugot, cho'gath. Theyre simple champs that dont take much to play well.

Sad Tyrant1 votes

depends on how good of a Zac you are.

Of course you wouldn't change the Parameters for a Static game like chess. it never changes.

but league is dynamic, changing to keep it fresh and meet the needs of its players.

BoilTheOil1 votes

Riot shouldn't balance the game around shitty players? Maybe if they got good at the game and didn't complain about yasuo and master yi

Sad Tyrant1 votes

Riot should balance the game for all players

BoilTheOil1 votes

hmm no they shouldn't bronze/silver players need to learn that Darius Yasuo MasterYi aren't broken and don't need nerfs when in reality they need buffs. I don't understand why you think that riot should cater towards the shitty players

Sad Tyrant1 votes

because if you actually read, that's where most of the player base is

BoilTheOil1 votes

and?

Sad Tyrant1 votes

and they should cater to ALL players, because Riot wants players all skills levels to keep playing

BoilTheOil1 votes

So nerf perfectly fine champions because bronze 5 over here couldn't beat darius 1v1? Riot really shouldn't cater to these people this is a strategic game not some bronze 5 playground.

Sad Tyrant1 votes

obviously, you are not getting the point.

ALL player skill levels need to be taken into consideration when balancing the game.

making it fair for the Bronze 5 and challenging for the challenger.

Mig891 votes

this isnt possible.

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