Is leashing a thing that should exist?
Since the two buffs can speed up initial clear times considerably, allowing the spamming of abilities or adding more damage to autoattacks, pretty much every jungler starts at either the Elder Lizard or Ancient Golem.
However, because of the buffs they possess, these monsters are tough to bring down, especially for a champion at level 1. So the jungler often has their team come and help to deal enough damage to the monster so the jungler doesn't risk the very real chance of dying on the first monster.
This has been considered as normal optimal play, especially since having teammates around can help against potential invades, but should a jungler require teammates just to have a chance at a decent jungle run? What if they only connect to the match several minutes in and their teammates are busy in their lanes? They can't rightly ask for help then, so they're stuck farming lesser monsters until they can do it on their own.
The only solution I had was along the lines of Smite dealing a ludicrous amount of damage at level 1, like a thousand or so (Smite's current damage is 390 at level 1 and each buff's health is 1500 at the start of the game, for reference). Rather than just changing the numbers and making it confusing for new players as to why Smite suddenly did 410 damage at level 2 when it did a 1000 at level 1, I think it might work if only the first smite of the match dealt the increased damage. The only risk I could see is if someone misclicked on one of the lizards accompanying the buff monster, making them waste the enhanced Smite, which wouldn't be bad in the current leashing system but would be horrible with this change.
, I don't need a leash. I am able to do it alone so my teammates don't have to have the opposing champ get the majority of the farm needed to get more powerful. That is where the ganks come in. But that puts my previous statement to the test.