Theorycrafting- Top Lane Tanky Azir
So a friend and I were talking about weird stuff we've played, and he brought up top lane tanky azir. I don't know if it would be good, but it sure sounds like fun. Pros -Mobility -Good engage (Can easily lock down targets with shuffle) -Percent health shield Cons -Easily punished in lane by basically anything -Squishy early -Mana Hungry -No sustain, Unless you get ROA
Build 1-2 AP items that give HP, armor, or MR, then tank. Grasp doesn't work with him on his soldiers sadly, and neither does fervor anymore, so thunderlords seems like the best.
I wish that the passive cooldown reduction to attack speed was still around, because then you could max W for the passive attack speed and with all the items that now give tons of CDR, it'd be really easy to have high AS. Let me know if you guys think it could work!