Renekton Changes on PBE

RiotSmashGizmo·12/16/2014, 1:56:42 AM·28 votes·46,649 views

Hey guys, SmashGizmo here to give some context on the Renekton changes that just hit PBE today. Essentially, we're looking to do two things here:

  1. Give Renekton a lot more Fury when he's fighting champions and a little less Fury when he's not interacting with champions.

P - Reign of Anger FURY DECAY RATE:: 2/second >>> 4/second

Q - Cull the Meek FURY GENERATION ON NON-CHAMPION HIT:: 5/target >>> 2.5/target FURY GENERATION ON CHAMPION HIT:: 5/target >>> 10/target

W - Ruthless Predator NEW - FURY GENERATION BONUS VS CHAMPIONS:: 10 Fury

E2 - Dice NEW - FURY GENERATION ON NON-CHAMPION HIT:: 2.5/target NEW - FURY GENERATION ON CHAMPION HIT:: 10/target

We really wanted to give Renekton some new ways to spike his Fury generation in teamfights without making his laning power go crazy, so we've put conditional Fury generation on all of his non-empowered abilities that is stronger vs. Champions than vs. minions. We also increased the decay rate on Fury so that Renekton doesn't sit on full Fury without staying in combat.

Also, a small note here, Renekton has never generated Fury when using empowered abilities, so while the tooltips are being more explicit about this interaction, the mechanics haven't been changed with regards to empowered abilities.

  1. Smooth out Renekton's healing from Cull the Meek so that it is still relevant later in the game.

Q - Cull the Meek HEALING VS MINIONS (Non Fury Enhanced):: 5% damage >>> 3/4.5/6/7.5/9 (+0.04 Bonus AD) HEALING VS MINIONS (Fury Enhanced):: 10% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD) HEALING VS CHAMPIONS (Non Fury Enhanced):: 20% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD) HEALING VS CHAMPIONS (Fury Enhanced):: 40% damage >>> 27/40.5/54/67.5/81 (+0.36 Bonus AD)

I apologize for how mathy this ends up being, but the tl;dr here is that healing vs. minions is unchanged and the healing vs. champions is better vs. targets with higher armor. Basically, we wanted Renekton to still have the choice to heal himself with Empowered Q after opponents built armor, since the ability's main function breaks down in the middle of teamfights on live right now. The current tuning on this healing is that he's going from 20%/40% post-mitigation healing to 15%/30% pre-mitigation healing, which is almost always a buff for him (except at very very low armor values).

All in all, we're just hoping to get Renekton into a better spot where his late game is not so impotent, while still leaving him with the strong early power curve we've come to know him for.

84 Comments

Linna Excel12/16/2014, 11:47:59 PM11 votes

Renekton is getting changed?

Better buff Irelia.

Kingsgrave12/16/2014, 2:32:16 AM10 votes

Have you considered making it so he gets the full vs Champion Fury gain and Heal on Monsters? Do you think allowing Renekton to be a jungler would be good for the game?

Also, what are your thoughts on his R then? Are you going to change how much fury he gains during it at all?

Affinity212/16/2014, 6:00:56 AM8 votes

Any plans on Olaf Smashgizmo?

AHeroNamedHawke12/16/2014, 2:04:50 AM8 votes

Interesting

I'm a little iffy on the increased fury loss but overall this seems like a good change

Zair Umbras12/16/2014, 3:30:22 AM7 votes

This, in all honesty, isn't much of a buff. It's nice to have his Q be buffed so it ignores mitigation, but the fact his fury gen is nerfed against minions is horrible. You have to think of how people play Renekton. You don't dive at some one unless you have 50 fury, so increasing his fury gen against champs while nerfing it to minions REDUCES his interactions with champions. I can understand in a team fight, this is a buff since he'll be hitting champions, but in lane? He requires Fury to interact and forcing him to interact just to gain the fury to be able to interact is just.... That doesn't make any sense. At all.

Earl Eulrich12/16/2014, 3:25:38 AM6 votes

It´s...eh...nice that you decide to make some adjustements to renekton all of a sudden - but i think there are quite some candidates that need attention/ressources more direly (100%pick&ban Lee *cough*).

Durzaka12/16/2014, 2:47:36 AM6 votes

Wow...

So, making his laning even weaker (where it cant even compete with the current meta) in order to help his team fighting (which didnt need help at all)?

Just more proof that Riot doesnt know what they are talking about, or how to balance their game.

also 4fury/second is fucking HUGE in the laning phase.

Budupops12/17/2014, 2:13:08 AM5 votes

overall this is a nerf right?

Danoobiel12/16/2014, 4:45:39 PM4 votes

So why exactly isn't the E allowed to do damage anymore?

I don't like these more fury, less damage changes at all. You know a champ has problems when even SoloRenektonOnly moves on to Irelia.

Hasztalan212/16/2014, 6:26:55 PM4 votes

Still won't change the fact that every mage on toplane shits on him and he drops like a peb after 20 minutes.

Treyen12/17/2014, 5:57:08 PM4 votes

so you want to give him a better spot late game....by making him weaker in lane so that he never gets there? You guys are the best, truly.

5 Stacks GG12/16/2014, 2:09:52 AM3 votes

when will Darius get some love too?

DayVGaming12/19/2014, 2:30:19 PM2 votes

Just because Renekton is not in EVERY game in Solo Q does not mean he needs buffs.

He's being picked all Preseason in OGN, and if you make him scale for late game then he is a champion with no weakness.

This seems 'almost' as silly as when you guys buffed Nid post-rework.

Long Dong Wukong12/19/2014, 3:16:12 AM2 votes

So he's getting that new-age Riot treatment of "remove early game power for late game power" while they still haven't realized champions with shitty early games don't get to have late games.

It's not a functional concept Riot, sorry.