Warwick Rework idea

Ultimate Deadpoo··1 votes·635 views

Lets face it everyone, Warwick, while in my opinion still a good option and a fun champion to play with, is in desperate need of a rework. Warwick's problem is not that his kit is underpowered, far from it infact, its just that Warwick struggles way too much in the late game for a champion that in the late game should be a dominate pick, so it takes real skill to play Warwick in team fights, and since he has such a quick learning curve, it can be hard to make the old dog learn new tricks (I apologize for that terrible pun) I think that in order to make Warwick once again a dominate 1v1 shutdown jungler, we need to buff his kit up so hes got some 2v1 ability, and make him once again feared.

First his stats, buff his mana pool a little bit and give Warwick more speed. Wolves are supposed to be fast, and Warwick, while not at all slow, does seem to be lacking in the speed department a bit.

His passive needs no improvements.

With his Q I think Warwick should have an AOE cone in front of him were you select one target in this cone to receive the full power of the blow. Everyone else in the cone gets dealt half damage and no life steal.

Warwick's W should last for 8 seconds and at rank one three and five should give warwick the ability while its active to put one extra stack of his passive on his target, so while its active warwick can put up to 6 stacks on a single target if his W is maxed out.

Blood scent should have a bit of a larger range and should reveal stealthed enemies, so Teemo and Rengar are unable to hide from Warwick. Blood Scent should also allow warwick to deal at max rank, and extra 25% damage to the enemy or allow warwick to put an extra three stacks on a marked opponent. Warwick also should receive more movement speed from it, as Warwick should be able to easily catch his opponent no matter how far away he is.

With Warwick's ult I would say a bit more damage from it, and if the victim of the ult dies during or soon after the ult finishes Warwick can reactivate the ult to lunge to the nearest opponent, and if that one dies Warwick can do it one more. Basically, at rank one Warwick can only hit one enemy, at rank 2 he can lunge once, and at rank three warwick can lunge twice. It's important to note that the extra lunge will cost half the original mana cost, and if you don't reactivate the ult the cool down is halved.

I personally think this is a great way to help out Warwick and give him once again relevance in league. Also, he needs a special taunt on Soroka, the two are rivals so they should get a unique taunt. Please upvote if you think this is needed and please vote whether you think this is a good rework or not, and tell me what you think of this.

4 Comments

Akenero1 votes

Hey, just a word of advice, stop reposting this, if a concept doesn't stick after the first re-post, it needs work done, but Im glad the formatting has improved.

OyddAWqJ5r1 votes

Just so you know, current WW's mana pool is low for a reason (Q). Also the whole cone effect makes no sense logically or thematically.

Blood Scent revealing stealthed champs is unnecessary. So is Lee Sin revealing them, hopefully they remove that sometime. Stealth reveals should be kept out of kits due to stealth being balanced around being stealthed. By giving enemies a free option to reveal them it takes a huge chunk out of their gameplay and counterplay options.

Eh, but upon reading the rest of this, they all seem to be straight buffs you're asking for so I'll stop dissecting them. This is not a rework concept, this is a cry for buffs. Reworks involve the reworking of a champion not just slapping on more effects and stats. If you were to look at any site that provides win rates youd see WW is definitely not hurting at all, he just feels thematically lacking.

Ultimate Deadpoo1 votes

[{quoted}](name=Sleeper Cell,realm=NA,application-id=3ErqAdtq,discussion-id=3uMiRQ05,comment-id=0001,timestamp=2016-04-13T13:47:31.416+0000)

Just so you know, current WW's mana pool is low for a reason (Q). Also the whole cone effect makes no sense logically or thematically.

Blood Scent revealing stealthed champs is unnecessary. So is Lee Sin revealing them, hopefully they remove that sometime. Stealth reveals should be kept out of kits due to stealth being balanced around being stealthed. By giving enemies a free option to reveal them it takes a huge chunk out of their gameplay and counterplay options.

Eh, but upon reading the rest of this, they all seem to be straight buffs you're asking for so I'll stop dissecting them. This is not a rework concept, this is a cry for buffs. Reworks involve the reworking of a champion not just slapping on more effects and stats. If you were to look at any site that provides win rates youd see WW is definitely not hurting at all, he just feels thematically lacking.

The cone idea is because if you look at Warwick's Q animation, he strikes by spinning in a circle, so I figured that it would make sense if Warwick is able to hit more than one enemy using it. I also am aware of Warwick's WR, and the fact he ranks really high among junglers, but the fact is he really desperately needs some kind of a change to his kit, as it takes a lot more effort than what the champions difficulty would suggest to preform well in team fights.

The reason for the true sight is that Warwick is smelling his opponent, so unless a champion has a move that allows them to become invisible and put on deodorant, you shouldn't be able to hide from Warwick.

Also, I do accept that maybe a rework isn't the right choice of words, it's not exactly a rework as more of a revamping of Warwick's kit.

Thanks for the feedback however, I'm always open to constructive criticism, as I'm just trying to make a champion that I main and enjoy playing, more accesible for people who don't want to spend days trying to figure out how to not have a champion that should be a late game powerhouse (and is provided you play Warwick well) not fall off after the mid game.

OyddAWqJ5r1 votes

Also, I do accept that maybe a rework isn't the right choice of words, it's not exactly a rework as more of a revamping of Warwick's kit.

It's also not a revamp. Both rework and revamp suggest something of his kit is being changed. Nothing here is a change, these are all additions slapped onto his existing kit.

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