Tower buff idea?
Just thought it would be nice if towers got more defense/offense for how many enemy champions are near it. AKA Tower diving is (slightly) less appealing.
Just thought it would be nice if towers got more defense/offense for how many enemy champions are near it. AKA Tower diving is (slightly) less appealing.
So I had the idea
If you have more allies near it, it should be buffed. Because if you are literally as a team sending 5 to defend it, the enemy should not be allowed to just dive you (unless it is a super clean dive). So many games you see 5 enemy mid vs 5 team mid. The team just has to give up the tower and move in deeper so they don't die lol.
I like your idea also to an extent. But idk maybe wish it just hit the weakest guy, or hit them all or something.
A turret, also called a tower, is a heavy fortification that blocks the enemy's minion waves and champions' path to the nexus. Turrets are one of the core components of League of Legends. They deal damage to enemies and provide vision and general control of the battlefield to their team. Champions must destroy enemy turrets to push their assault into the enemies' territory. Turrets deal heavy damage to enemy units, but they only target one unit at a time. Turrets visually fall apart as they take damage.
There are 11 turrets per team on Summoner's Rift, 7 on Twisted Treeline, and 4 on Howling Abyss.
But, at one point in the game I agree with you that they become irrelevant and lose in challenging the players to defend or take down. Once these towers hit the 30% health you can tell that the tower is basically gone and most player would rather leave them to the enemy team to die off and once the players hit the mid games they are only a matter of time and they become just a game slowing factor and a pain to the losing team... but what if I was to tell you there was a way to keep them as challenging the whole game by adding time factor and time modification to an health reset result... I don't know about you but imagine there is a time challenge depending on the game state(late game, mid game, and first tower bonus)..I think that could become a challenge and give a losing team something worth fighting for and make wins less predictable. Its only an idea but please let me know what are your thoughts about turrets and what riot could do to make them more of a challenge less of a stalling element and if there could be any other things that could be improve to make the game more interesting for all players I'm really interested by this subject since I have been a player from the very beginning and seen how league of legends has improve since then. Thanks for your time