Dear Riot, can you explain to me why we have "juggernaut" items in the game?
This is addressed to Riot and I hope that someone sees this and responds.
My question is: "Why are there items like steraks gage, black cleaver, and titanic hydra (just to name a few)?" My basis for this is the following points-
- "Juggernaut" (tanky) champions, in most cases, already do "% max hp" damage. The reasoning behind this introduction must have been "well, we want tanky champions to feel like they are doing damage and contributing in that department, too." Fair enough. But when you have those types of abilities combined with these items....you end up in situations where top laners can be EXTREMELY tanky while still out-damaging many carries. I feel that, personally, this takes away from the game. Tanks should serve as tanks and not be able to blind dive the backline and 100-0 them. Tanks should be the frontline and provide lockdown/zoning, but the enemy carries should almost never be saying "oo look this champion with BC can 100-0 me if I am not careful." I have been in too many games where a top laner that has BC just assassinates a carry who was even on levels and items. It doesn't make any sense.
- I have been playing for long enough to remember where these items came from....black market brawl. The entire basis for that game was to have "fantasy items" that gave you "one-stop-shops" for stats. Those got directly imported into SR and ever since this, I have seen countless re-works to BC and TH in particular and I am wondering why you don't just remove the items instead of trying to spend all day and night tinkering with it.
Please someone address this.

and even second health bars (reworked
) in case they fuck up, get caught out of position and bursted?
.
R).