Riot Ian 'subninja' Holowka Vel'Koz

rajaego·6/4/2018, 12:47:12 PM·4 votes·943 views

Since our man who designed Velkoz is no longer working at Riot inc, who is responisble for Velkoz now. Can someone direct me to him because i want to talk about out tentacled little friend.

The mage rework changed how his passive worked and few tweaks to his other abilities. Now we recently have had changes done to Ap itemization and almost all of the items are his core items.

Now to the main point, Velkoz feels awful to play. His is the epitome of a immobile artillery mage, all abilities are skillshots, and these days every could other champion has gap closers and dashes. I remember that if you put 2 points into W and 1 into E, you could 1shot the caster minions. Now i have to use a full rotation WITH a piece of item (except lost chapter) to clear the wave, and if the minions are not in the 3 1 3 formation with siege in the middle i just am dead in the water with long cooldowns. Without wave clear is much needed for any champion with his gameplay design.

Lastly getting passive proc on ulti feels so bad when everyone can dash out dodge, flash , mobility champions are soo much prevalent nowdays. It just makes his ultimate soo unreliable that rooting yourself for its duration is not worth at all.

Can, whoever is responsible for Velkoz , look into him and see if can get some QOL changes, i am not asking for buffs, i just want to see if there is something that can be done to bring him back to his glory.

For those who want Statistics Velkoz stands at 49.75% winrate with 1.16 playrate with 38.97% of that in the support role.

[zombie-nunu-bummed] [zombie-nunu-bummed] [zombie-nunu-bummed] [zombie-nunu-bummed] [zombie-nunu-bummed] [zombie-nunu-bummed]

4 Comments

Step Sis Lux6/4/2018, 1:15:17 PM1 votes

Other people can do it too, i mean like Lux designer is no longer working at riot, but her last changes worked pretty good

Vanic9986/5/2018, 5:04:09 AM1 votes

About your complaint that enemies can easily dash out of velkoz's ult, its because velkoz's e is the worst skillshot in the game. It's reward is not worth it for its difficulty to use it. In addition to having a delay and most likely hitting only one enemy champion despite being AOE, you have to put yourself in danger to land it since its range is close to the average dash range.

I've been saying this for a while but all riot has to do is increase velkoz's e suspension duration by .25 sec from .75 sec to 1 sec. Currently velkoz already has the damage he needs, all he needs is to dish out his damage more reliably because currently, velkoz's e suspends enemies for only .75 sec while velkoz' ult deals damage over 2.5 secs.

If you do the math, the suspension duration is a little less than a third of his ult duration which is why you can land your whole combo with velkoz and the enemy champion could still get away while your ult is still active. It frustrates me when other mages like lux, brand, and syndra have hard cc durations over 1 sec even though their ults are all instant. Velkoz is more dependent on hard cc than any of them.

You're right, currently this is the weakest state velkoz has ever been in not counting right after his rework and right after his release. As of typing this, velkoz is at 49.29% winrate with 1.17% playrate.