Sejuani

Rux100··2 votes·733 views

First off I'm not ranked so I know I'm a bit ignorant about a few things. Please don't be rude. With that said:

Does anyone else agree that Sejuani could use some changes? Like give her some stacking mechanics maybe? Have her passive stack on the enemy, and have her E scale off of that stack. And/Or have her W scale off of how many enemies she's hitting with it at the time? Another thing I think would be cool is if her Q charged up and her impact point had to areas: an inner ring (which would root/stun enemies) and an outer ring (which would slow or damage enemies based on how far away she charged from). On a personal note I think her base movement speed should be increased because she's on a freakin' mount, c'mon it makes sense.

These are GENERAL IDEAS, I understand how quickly OP anything can become if you simply stack it, these stacks would obviously come with appropriate scalings, so please keep that in mind. Let me know what you guys think: Am I horribly wrong? If so, why? I like to know why I'm wrong, thanks. Am I close, but thinking too big?

On another personal note, Sejuani is one of my favorite champs cosmetically. Riding her fuzzy manbearpig into battle, I freakin' love whatever the hell that thing is. Her ice flail is just sick, and the viking helmet just tops it all off. I freaking love this champion, she looks so badass.

Thanks everyone for feedback! I love this game!! :D

"FREEZE! ...Or don't. I don't care!" -Vi

EDIT: An idea just popped in my head for her W: maybe it could be a double-edged sword kind of thing. Like is has damage and slows, and based on the amount of enemies hit the damage will go down, and the slow will go up, or vice-versa, something like that. That would give her some more decision making on the rift I think. Just a thought.

18 Comments

Dominick Destine1 votes

Sejuani sucks. She needs buffs across the board.

Live2LetDie1 votes

[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=3TaW5aGN,comment-id=0000,timestamp=2015-12-02T02:52:33.658+0000)

Sejuani sucks. She needs buffs across the board.

Not true. She is a utility based jungler that can be dominate in games where people work as a team. Solo Q wise she can't carry via damage but her cc, engage/escapes, ult, etc.. Makes her strong.

Her nerfs were just, a tank shouldn't destroy your health like she would

RogueWill1 votes

{quoted}

Not true. She is a utility based jungler that can be dominate in games where people work as a team. Solo Q wise she can't carry via damage but her cc, engage/escapes, ult, etc.. Makes her strong.

Her nerfs were just, a tank shouldn't destroy your health like she would

The thing is she only destroys anyone if you stick with her long enough. She shudl be kited liek any other tank instead at her current state any adc can just kill her on 1v1 on melee range unless you are ridiculously fed.

Rux1001 votes

If a tank shouldn't destroy your health then who are these guys Sion Galio Singed? I've played a fair number of singed games where I've gotten quite a few kills, and I've seen Sion and Galio (as underpowered/underplayed as they might be) dish out a LOT of damage. Why can't Sejuani?

On another note, her mount has tusks and she's got a friggin FLAIL. Wadayamean she can't do damage T.T

Live2LetDie1 votes

{quoted}

If a tank shouldn't destroy your health then who are these guys Sion Galio Singed? I've played a fair number of singed games where I've gotten quite a few kills, and I've seen Sion and Galio (as underpowered/underplayed as they might be) dish out a LOT of damage. Why can't Sejuani?

On another note, her mount has tusks and she's got a friggin FLAIL. Wadayamean she can't do damage T.T

Singed and sion are troll picks. They don't do even come close to the damage sej did pre nerf. Gallo builds mr so ad champs rekt him.

Sej is a health based utility champ. Her role is to tank for the team while locking down people. Any ad champ should be able to kill her 1v1.

Rux1001 votes

Yes, this is why I made the post. But what changes could make her better without necessarily making her OP? Or give more reasons to why she sucks so we have more to address, I'm looking for solutions.

Merxamers1 votes

I don't think Sej is that bad, honestly. Her ganks are pretty good, if your laners have the damage to follow up. Building cinderhulk ensures you do SOME damage, at least, and her ult is still very strong.

Dominick Destine1 votes

{quoted}

I don't think Sej is that bad

Play her diamond level and get destroyed. Sejuani is unplayable... I'd even argue she is the second worst character in the game right now after Urgot.

Rux1001 votes

There are always going to be champions that are horrid in the top leagues. I'm not talking about making her the best champion in the game, just simply tweaking her kit to make her have a better impact in the game. I mean there are reasons you don't see pros play Teemo or MasterYi, but that doesn't mean they're unplayable. And I've seen pros play Urgot so with that said I don't thing there is necessarily a "worst" champion in the game.

Dominick Destine1 votes

{quoted}

There are always going to be champions that are horrid in the top leagues.

That should never be the case. That is demonstrative of terrible balancing.

I'm not talking about making her the best champion in the game, just simply tweaking her kit to make her have a better impact in the game.

Yes. Sejuani needs buffs, she is horrid.

I mean there are reasons you don't see pros play Teemo or MasterYi, but that doesn't mean they're unplayable.

Very well, not "unplayable", but playing to lose and playing to win are very different things. If one is playing to win, they will not pick garbage.

Rux1002 votes

You forgot playing to have fun. I just notice a lot of people not having fun w/ Sej, and with all the complaints I see I figure maybe it's time for a change. Cuz I will play this champ to have fun, she looks f*ckin' cool.

Dominick Destine1 votes

{quoted}

playing to have fun

Playing to lose.

Hey, I enjoy playing Crittle Sticks and AP Darius too , but if I want to win, I will not cripple my team with sub-optimal choices.

Rux1001 votes

I just tried to buy Cinderhulk and I couldn't find it on the rift. Was it removed? Am I behind on this?

EDIT: I got Cinderhulk confused with Trailblazer's, always get the names mixed up. I found Cinderhulk.

Doctor Jarvis1 votes

Just revert her nerfs from pre-nerf-Cinderhulk. I really want Sej to be good but I don't think we should buff her utility because she already applies a heavy slow to anyone who happens to be standing near her, has an AoE stun (which, by the way, is worse than Tibbers at all ranks), and a knock up. Just give her some of her damage back, or, if you REALLY don't think Sej should be allowed to deal damage, make that stupid dash go further than an Ekko dash. It really has a pitiful range even though I know with the knock up and Permafrost its still useful

4NoxiousHours1 votes

So.... you're asking for a Nasus type of thing?

Rux1001 votes

I'm unfamiliar with Nasus, I just read his kit but I don't quite understand what you're referring to. I am kinda slow, so it might just be me.

Tulare1 votes

I'd adjust her E, Permafrost. Adjustments in bold. Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds. Frost can stack up to Permafrost's rank.

Active: Sejuani consumes Frost on all nearby enemies to deal them magic damage and slow them for # seconds. Damage scales both with Permafrost's rank and with the number of stacks of Frost consumed. Slow duration scales with the number of stacks of Frost consumed. Slow % scales with Permafrost's rank, just like it does now.

These changes would better reward Sejuani for sticking to her target and being patient and tactical with Permafrost.

Rux1001 votes

That's exactly what I was thinking.

I keep thinking about her W over and over again. She already gets slows from passive E, so maybe her W could be something like "... causes magic damage and slows attack speed of nearby enemy champions. This effect scales with how many enemy champions are hit. The more enemy champions that are hit, the more damage it will do, but attack speed will be less affected. The less enemy champions, the more attack speed will be affected, but not as much damage." Something like that, maybe not those specific conditions but some kind of double-edged sword effect.

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