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movement skills/abilities

TonicuIus··13 votes·8,599 views

i think all champions that riot will make will have an movement ability like a dash or leap

i dont say that this is not a good idea (good against kiting) but this game will become league of dashes ?

The total of champions that dont have movement skills are :

Ashe ; Jhin ;Illaoi ;Velkoz ;Jinx ;Thresh ;Nami ;Syndra ;Zyra ;Draven ;Darius ;Varus ;Lulu ; Viktor ; Xerath ;Skarner ;Yorick ;Orianna ;Brand ; Karma ; Karthus ; Cassiopeia ;Trundle ; Swain ;Lux ;Anivia ; Annie ;Blitzcrank ; Chogath ;DrMundo ;Gangplank ;Garen ;Kayle ;KogMaw ;Malzahar ;MissFortune ;Mordekaiser ;Morgana ;Nasus ;Nunu ;Soraka ;Twitch ;Veigar - 43 champions without movement skills from 142 champions total in lol with Pyke (ofc)

some of them ( Kayle,Morde,Khartus,Skarner) are played only by the mains or by a few ppl soo yeah 39 out of 142

Thrash use his lanter to help ppl soo idk if he count or not

21 Comments

The Cane Master8 votes

It has already become that, mobility, dashes/leaps/blink and CC creeps are all too high for quite some time. Add blast cones and stuff like Thresh lantern, Kalista ult etc. and indeed you get the point. That being said, I dislike this very much so, fully immobile champs like Nasus don't even have a place in the game anymore.

Ifneth5 votes

DrMundo - Mundo goes where he pleases, with or without mobility. Varus - Varus does not need mobility to shred your frontline with mixed percent damage. Vladimir - Vlad can just go untargetable KogMaw - Kog can do the same thing Varus does, only better later. Brand - Brand does not need mobility when he has this much damage. Xerath - Xerath has the range not to need mobility.


Plenty of immobile champs are viable. But here’s the thing. Almost every melee champion who’s not a juggernaut will have a reach ability, whether it’s a haste, dash, blink, or hook. Many ranged champions are also mobile or conditionally so, whether it’s Janna’s passive or Ziggs’ bomb jump.

Very few champions are like Ashe or Syndra, immobile and squishy backline carries with lots of hard or soft crowd control to keep themselves safe. It’s just one playstyle. Tanks have to be mobile to move around fights. Fighters have to be mobile to attack enemies. Slayers have to be mobile to stick to targets. Whole classes just can’t afford to be immobile.

The Cane Master2 votes

{quoted}

DrMundo - Mundo goes where he pleases, with or without mobility.

DrMundo 's had ~0% pick rate for the last 4 years.

Varus - Varus does not need mobility to shred your frontline with mixed percent damage.

He has 2 AOE CC abilities.

Vladimir - Vlad can just go untargetable

Which is another form of mobility.

KogMaw - Kog can do the same thing Varus does, only better later.

Kog is only good due to a sheer amount of Egirls (CC and mobility creep) are available to aid his defense.

Brand - Brand does not need mobility when he has this much damage.

Brand has had ~0% competitive pick rate since his release.

Xerath - Xerath has the range not to need mobility.

Xerath has had 0% competitive pick rate for several consecutive years now.

Plenty of immobile champs are viable. But here’s the thing. Almost every melee champion who’s not a juggernaut will have a reach ability, whether it’s a haste, dash, blink, or hook. Many ranged champions are also mobile or conditionally so, whether it’s Janna’s passive or Ziggs’ bomb jump.

And all juggernauts, except for Trundle , have had ~0% competitive pick rate ever since the start of Season 6.

Ifneth1 votes

Wait a second. You were complaining about mobility and crowd control creep. I didn’t notice the complaint about crowd control, but now that you mention it, Nasus has a 600 range point-and-click slow, which becomes spammable and then perma-ready as he levels. There were tons of threads complaining about it.

And now that I think about it, you’re saying that a champion is disqualified if they have mobility or crowd control. Every champion ever released has had that; Singed, the first champion designed, has both. You’re basically complaining that your class has a weakness, which is being kited.

As for juggernauts being unviable in competitive, they’re not never picked, but they’re always counterpicks. Trundle, for example, counters Sejuani and tank comps more generally. But they usually aren’t picked because they’re basically designed to do only one thing—splitpush—and don’t offer the team much when behind. They can’t have access to hard engage or natural mobility because then they couldn’t be escaped or kited. It’s safer to pick someone like Gnar instead.

The Cane Master1 votes

{quoted}

As for juggernauts being unviable in competitive, they’re not never picked, but they’re always counterpicks. Trundle, for example, counters Sejuani and tank comps more generally.

Juggernauts are never picked, Trundle is the only one that has been used in pro play since Season 6.

It’s safer to pick someone like Gnar instead.

Gnar hard counters all juggernauts, this is not a ''maybe'' better option, it's always a better pick straight up and there is no counterplay.

Z3Sleeper2 votes

Nasus doesn't have a place right now because of how high damage is, not how mobile champions are now.

Mundo is immobile but has a 52% winrate right now because he can tank all that damage with the ridiculous buff they just gave him in addition to the prior defense creeping buff he got that arbitrarily gave him a ton more magic resist.

Riot has done a good job of keeping mobile champions honest. They mostly have a dash or sometimes two but then are sitting ducks with overall weaker stats or brawling kits than immobile champions.

The Cane Master1 votes

{quoted}

Nasus doesn't have a place right now because of how high damage is, not how mobile champions are now.

lol, are you suggesting Nasus is op? He may have high damage, but he can't ever get to squishy targets due to immobility and lack of hard CC.

Riot has done a good job of keeping mobile champions honest. They mostly have a dash or sometimes two but then are sitting ducks with overall weaker stats or brawling kits than immobile champions.

cough Gnar cough.

Z3Sleeper1 votes

Haha definitely not due to lack of mobility. Nasus doesn’t have that much trouble getting to targets cuz of cc. It’s the fact he dies in 2 seconds flat to enemy dmg output.

Z3Sleeper3 votes

This has been said a thousand times and has been debunked repeatedly. The champs that have been released in 2017 only 2 of them are truly mobile (Kayn Rakan ).

Kayn is a roaming assassin, roaming assassins need to be mobile for roaming, target access and escape purposes to effectively do their job.

Rakan is a hybrid initiator and guardian, he has dashes for the purpose of dashing to the enemy to CC and back to allies to defend.

Zoe is more immobile than people realize, her only mobility comes from stolen flashes and her W movespeed. Her R effectively roots her for its duration.

And then Ornn Kaisa Xayah are "immobile" in the sense that they don't dash around constantly. Kai'Sa has some good in-fight mobility and a one-time use chase-down ultimate, but she's not hard to catch at all.

So in all of 2017's champion releases only 33% were high mobility.

My Waifu Vanilla3 votes

Out of the past 10-ish reworks/new champions we have Swain, Xayah, and Ivern all not having any mobility in their kits outside of Xayah's decent movement speed steroid on her W. Also, technically speaking Zoe is also an immobile champion since her ulti does nothing to save her from getting dove on and she is just as much of a sitting duck as someone like Lux or Xerath who are also "immobile" artillery/combo mages.

remakoro1 votes

For immobile mage zoe is really fucking hard to catch...

Vectros1 votes

If you forget about the part where Ivern roots an enemy in place, then dashes himself+any nearby allies+daisy to the enemy, then yes...he has no mobility.

Nyarlathοtep1 votes

lol you are new to lol arent you?

Its All Skillzz1 votes

yea try picking ashe as an adc nowadays, pretty much free food for even mobile supports when your flash is down.

FakeGravity1 votes

well some of the new champions and rework dont have much dashes as much as they have movility/utility focus skills, like tahm kench Ult, zoe ult being a range extension, then others dont get anything at all like new swain

SwiftKitten881 votes

not evey champ needs to be mobile... in fact CC creep is a lot worse than mobility creep.

at one point in time there were 8 Corki, Ezreal, Fiora, Katarina, Master Yi, Mordekaiser, Nidalee, Sivir.

and im pretty sure we are down to 6 now becuase of changes to Corki and Fiora

so yeah...

AR URF1 votes

There needs to be simple champions and dashes, leeps etc champions because there's different skill levels of players and some players prefer skill shots over kiting. Some prefer mages and snowflakes prefer assassins.

TonicuIus1 votes

[{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=3JTXfAQv,comment-id=0007,timestamp=2018-05-18T00:45:23.701+0000)

There needs to be simple champions and dashes, leeps etc champions because there's different skill levels of players and some players prefer skill shots over kiting. Some prefer mages and snowflakes prefer assassins.

I'm just saying that there are just very few champions without movement skills and too many champs with movement skills ...i didn's say anything else

AR URF1 votes

{quoted}

I'm just saying that there are just very few champions without movement skills andtoo many champs with ...i didn's say anything else

Right and new players who are starting league will probably go Garen because he's a very friendly champion to new players. Later when they develop their skills a bit more they'll probably go something like Riven

TonicuIus1 votes

okay...u dont get the point

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