Suggestion for barb...
I'm a low level... I find barb offers potential for a fun game but at this point he seems to bring more hinder than value for our level of play... Here are suggestion...
- Make ult dmg enemies and heal allies on top of current effect.
- Increase range on Q
- Make chimes spawn closer and make em more rewarding, i find myself chassing them and not bringing value to my team, and the reward for it is very low.
- When allies go through E then get healed, when ennemies go through it they take dmg, that would make for interesting decision making on their end and enhance the strategic aspect of the spell.
- Make him tankier, or increase his dmg and range... chose an orientation, right now he's too weak to go in and cast his Q with existing range and does little to no dmg...