[Balance Suggestion] Show the enemy where Kalista is dashing
So I remember a while back, a Red was asked what they considered to be a healthy lane bully; they offered Draven: Yes he'll pretty much outtrade you for much of the game, but he also telegraphs his positioning with where his axes are going to land.
I'm going to be frank; Kalista's mobility inside a fight with Runaan's is pretty ridiculous. Hitting a skillshot (which, Riot seems to be leaning more and more towards with their designs ex: Soraka, Sion, Ryze might be getting skillshots, etc.) is frustrating at best with how much ground Kalista can cover in a short period of time, not to mention how frequently and quickly she can change direction to juke them. So instead of just nerfing or removing her passive (which, realistically, I don't see Riot doing), why not just show where Kalista is going to be dashing to the enemy team? There's a period in Kalista's auto attack animation where if you click a direction, Kalista will dash in that direction when she's finished with her auto attack; my suggestion is that whenever this direction gets 'locked in', this is shown to the enemy.
In addition to adding more counterplay to Kalista, I think it makes her interactions more interesting; does she wait until near the end of her animation to 'lock in' a movement direction and risk not clicking in time to move, or does she 'lock in' a direction earlier to ensure her position, but also give her enemy more time to aim a predictive skillshot? Or does she play a mind game and not click a direction, leading her opponent to wait to fire a skillshot when they're waiting for the direction to appear?
EDIT: To clarify, there are two basic issues that I (and some others) see with Kalista at the moment; she counters and is countered by different classes of champions to an extreme. On one hand, skillshot reliant champions (among others) have a very difficult time vs. Kalista; this proposed change is meant to give these champions more room to interact vs Kalista without directly nerfing Kalista's mobility. (On the other hand, champions with targeted CC hit Kalista especially hard since she is more reliant on her mobility than other ADCs; I think this issue is already being addressed by Riot in their reworks, etc. where many of their designs are moving away from targeted CC, or targeted spells in general. If it is still an issue there is still room to address this later, but I can't make any guesses based on the current state of the game).