Why URF is bad
You see URF just came out and you're super excited to experiment with the new champs that you got. You get Garen or Cho and think "this'll be easy! I've seen/played them in URF before and they were op!"
Then you get match vs Qiyana, Kass, Yuumi, Ezreal, Heim, Kai'Sa, or Quinn and realize you never wanna play URF again as your spin to win E does 0 damage because that's the one thing the "URF BALANCE TEAM" changed and you get embarassingly kited and don't get to play, but don't worry you can just ff right? Wrong, NA never surrenders even when you have 0 towers and they're at your inhib with every dragon and Baron and are just spawn killing you.
I was excited to see Eve and Garen get nerfed because I hated playing against that and I thought they'd start doing some actual good changes to this mode that was better than every mode that came out at its release. More often than not, right clickers get a huge buff, which completely detracts from the whole point of URF which is 80% CDR. What's the point of being able to spam as Vel'Koz or Xerath if you get right clicked twice by Twitch and die before you can Zhonya's or get an ability off?
There's a reason every time URF comes out I, as well as many of my friends and board members, get less and less interested. You either get the easiest comp ever and barely have to play (Yuumi) and it's basically bots, or you're just inside the cannon trying to figure out where you won't get 1 shot