Jungle is boring

mckaøs·2/16/2017, 6:59:48 AM·5 votes·1,458 views

Title, the best jungle so far was when they had all the new camps, but also sated devourer and all those cool buffs etc. Now the jungle is tliterally just for gold. you dont get buffs anymore besides red and blue, it's really just boring its like the jungler just has a lane. What in the world is the point of all these cool new camps if they dont add anything unique and special to the game? Why did ya'll take away the buffs from them?

7 Comments

Ben Sharpio2/16/2017, 8:28:47 AM2 votes

i agree with you

MrHaZeYo2/16/2017, 7:01:50 AM1 votes

I mean, the jungle is basically a lane. Then you roam, invade and gank during camp downtimes. Idk whats boring about that.

Zane Zephyr2/16/2017, 7:12:27 AM1 votes

Well, the thing with the old camps was after the first clear, the only buff that really got used higher up was the razorbeak was because of how powerful removing vision was. gromp's damage was negligible and the krugs buff was only really useful for the first clear/taking the first scuttle. wolf was only really useful against counterjunglers and if you got pushed off of your own you weren't even able to go into your own jungle safely or without giving too much info away

Karn Bishop2/16/2017, 9:50:10 AM1 votes

The new jungle actually changed up my playstyle, the jungle hits so hard now that i cannot full clear it unless playing god tier junglers, the only viable option at the moment is red/blue start > wolves > other buff and depending on your champ you can fit in frog, then you sit around n wait to get a good gank or recall and buy after scuttle.

The Real Mugatu2/16/2017, 4:39:58 PM1 votes

According to your match history you don't jungle very often: how can you say it's boring?

As a jungle main (have been since I started playing at the end of S3) I really like the current jungle. I think the plants were an excellent addition whereas the old buffs of S6 were extremely binary. Razorbeak and Wolves were the only buffs worth taking after the very early game and were incredibly hard to contest if you got behind (the enemy jungle could just take your wolves and then you were unable to enter that side of your jungle for the next minute) whereas now you can hit Scryers Bloom and you don't have to spend a lot of time in a dangerous area - not to mention use your smite (you actually have a chance of contesting that neutral objective!)

Additionally, they have done a good job of making the small camps feel unique. Different champions need to take different routes through the jungle to maximize their clear depending on the nature of their abilities.