Champion mastery system balance

Yxgl222HaX··1 votes·162 views

The way the system currently works seems a bit derpy in my opinion- if you win- even if you did terrible- you still get more points than if you lost yet got an S+ individual ranking. I may be wrong but dosent mastery assume you know how to play your champion? you can literally troll your way to level 5 champion mastery, which makes the whole point of mastery seem redundant. Mastery system and how many points you get should refelect on how you as an individual played, Oh you went 30/3/14 and got an S+ ranking? sucks for you you have a dc'd top laner so you lost now you get crap for points. I personally think its even more impressive to preform well from behind than when youre fed but the rewards you get from losing are less than for doing terrible and winning. I think this could use a balance to where points are not refelected by win/loss but personal ability.

4 Comments

Stellafreyja2 votes

I don't really care about earning points, my problem that it's unfulfilling. You can a pretty little symbol on the loading screen and a nifty little taunt when you hit max Mastery, but that's about it. I know right now it's kind of considered a "beta" thing, but there's literally no benefit to use a champ with max Mastery. Maybe a Summoner Icon, or a Mystery Skin, you know something.

Yxgl222HaX1 votes

Well i think the current reward for it is fine because lets be honest here- if you are winning alot you can get 21k points in a day or two. If they where to release higher levels of mastery then better rewards would be a reasonable thing to ask for. I have level 5 mastery on Zed more than 5 times over by now and level 5 on 4 other champions, level 4 on 3 more. 21k points is about 10-15 games if you win alot so getting a big reward for that would be kinda redundant. If they had like a level 20 where you needed 100k points to get to then you get something like a free skin for that champ (chosen at random) and get to use the champion icon as your summoner icon thatd be pretty cool.

Stellafreyja1 votes

Yeah, if they had a bigger cap then the rewards would make more sense. But also, there's the overall Mastery Level. It's literally just a number that shows how many champs you've played/mastered. Now if there were rewards for say hitting 50 or 100 that would be great too.

Yxgl222HaX1 votes

Yeah which is what i was talking about before- the way the system is currently you can literally just troll and eventually reach champion mastery- sure it will take longer but it is doable. And you can do terrible at your champ and get carried by your team and get more points than someone on the opposing team who goes S ranked in a 4v5- clearly they played harder and know their champion better but because they lost they will get less points than the one who put in virtually no effort. So the term champion mastery does not really apply here i feel, more like just how many times you can play the champion. For example i lost 2 in a row last night on zed- i got S ranked both times and tried my best but one i had an afk top lane panth and the other i had my bot lane feeding up a storm (14 deaths in 8 minutes) so there was just nothing i could do- and i avraged 300 points per game. Then i troll and go singed jungle with a trinity just cuz i got annoyed, go 4/4/25, win and get an A+ with about 1k points? have i mastered singed? fk no i havnt. I have spent tons of time looking up new techniques with zed and ways to chain my abilitys, practicing things like lead aways, triple shadow shiruken and ult baiting. But nope i diddnt technically win the game so my S rank means less than an A rank or lower.

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