Some (Incredibly Reasonable) Caitlyn changes to make her viable again without breaking her
As the title says...
is currently sitting at a 47% win rate:
http://na.op.gg/champion/caitlyn/statistics/adc
https://champion.gg/champion/Caitlyn/ADC?
Range increased from 650 to 700
Piltover Peacemaker:
Damage increased from 30/70/110/150/190 to 70/110/150/190/230
AD scaling decreased from 130/140/150/160/170% to 150% all ranks
The projectile will now deal 100% damage instead of 67% damage
W: Yordle Snap Trap
Trap duration increased from 30/35/40/45/50 seconds to 40/45/50/55/60 seconds
Maximum traps increased from 3/3/4/4/5 to 5 all ranks
R: Ace in the Hole
Target range increased from 2000/2500/3000 to 3000 all ranks
Damage decreased from 250/475/700 to 150/250/350 plus 15/25/35% of the target's missing health
Reasons:
-Increasing
's range will allow her to poke the enemy underneath their turret without drawing any aggression.
-By buffing the early game damage on Piltover Peacemaker and making it deal full damage beyond the first will allow
bully the enemy early game like she is suppose to be doing, but however at the cost of a decreased AD scaling.
-By increasing the trap duration and the maximum traps
has will allow her to zone enemy champions in lane.
-By adding missing health damage to Ace in the Hole will allow it to be more utilized as a finisher than an engage... But at the cost of lower base damages.
should not be outscaling
.