Some (Incredibly Reasonable) Caitlyn changes to make her viable again without breaking her

Colton147··2 votes·1,221 views

As the title says...

Caitlyn is currently sitting at a 47% win rate: http://na.op.gg/champion/caitlyn/statistics/adc https://champion.gg/champion/Caitlyn/ADC?


Range increased from 650 to 700

Piltover Peacemaker:

Damage increased from 30/70/110/150/190 to 70/110/150/190/230

AD scaling decreased from 130/140/150/160/170% to 150% all ranks

The projectile will now deal 100% damage instead of 67% damage

W: Yordle Snap Trap

Trap duration increased from 30/35/40/45/50 seconds to 40/45/50/55/60 seconds

Maximum traps increased from 3/3/4/4/5 to 5 all ranks

R: Ace in the Hole

Target range increased from 2000/2500/3000 to 3000 all ranks

Damage decreased from 250/475/700 to 150/250/350 plus 15/25/35% of the target's missing health


Reasons:

-Increasing Caitlyn's range will allow her to poke the enemy underneath their turret without drawing any aggression.

-By buffing the early game damage on Piltover Peacemaker and making it deal full damage beyond the first will allow Caitlyn bully the enemy early game like she is suppose to be doing, but however at the cost of a decreased AD scaling.

-By increasing the trap duration and the maximum traps Caitlyn has will allow her to zone enemy champions in lane.

-By adding missing health damage to Ace in the Hole will allow it to be more utilized as a finisher than an engage... But at the cost of lower base damages.

5 Comments

Prospector Pete3 votes

Dude this is too weak still. You have to give her at least 800 range so she can attack towers outside of their range. This way, Caitlyn will become a severe splitpushing threat.

Egoistic1 votes

ikr!!!!111!!! we should also let her r be like pyke so we get to use it more often during teamfights!!!

La Bello1 votes

realistically the reason caitlyn has to be kept down is because she is way too good.

dominating early game moderately decent at peeling herself thanks to E dominating late game strong push and waveclear strong tower poke

at the end of the day when Caitlyn is good she sets the bar for what can be played botlane much like Renekton in the days of old. If you REALLY want Caitlyn to be good then you have to compromise and give up something.

See a little design philosophy thats good to have is that SELF SUFFICIENT marksmen should not scale harder than TEAM RELIANT ones. In other words someone like Lucian should not be outscaling KogMaw.

This is a philosophy that needs to be applied to Caitlyn (and also Tristana but thats not important).

Either we cut back on her self-sufficiency and make her teamplay reliant which is going to be painful for soloQ players EX: Take away nets dash and make Caitlyn extremely susceptible to diver/assassins

OR we make her self sufficient and instead cut back on her lategame scaling. This would make her a _early game pusher _as was actually intended by her original design

EX: Headshot scaling absolutely dumpstred and overall stats per level hit to have sub par right clicks. Being worse at lategame will also end up pretty painful for soloQ but maybe less so than the above.

If the Caitlyn mains decide on which path to take (or Riot might decide for them) then we can actually start moving forward with the champion and delivering on a much healthier experience

Darth Rodan1 votes

Reduce range of her traps by a lot, then we'll talk.

OmegaNITRO1 votes

(Incredibly Reasonable)

"Range increased from 650 to 700"

[zombie-brand-facepalm]

"The projectile will now deal 100% damage instead of 67% damage"

Wat.

"R: Ace in the Hole

Target range increased from 2000/2500/3000 to 3000 all ranks

Damage decreased from 250/475/700 to 150/250/350 plus 15/25/35% of the target's missing health"

[sg-miss-fortune]

...you're joking, right?

Cait doesn't need any of this stuff you posted, especially not for just 3% sub 50, and almost every buff you listed would make her OP, most of them singlehandedly.

50 more range by itself would make her broken.

MAYBE give her a slight increase to her AD/AS per level and she's FINE.

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