What about the items from TT? Moonflair Edition

EbonyBladeJ88·8/28/2019, 2:10:43 AM·3 votes·1,604 views

EDIT: Fixed a few spelling errors and other things.

This is a (planned) series of discussions to talk about the main 3 items that are exclusive to Twisted Treeline, and suggest ideas on how they could be implemented into SR.

DISCLAIMER: I will first admit that I am NOT a TT player; I only played it back when my two brothers also played this game, as we had a perfect 3-man team for it. But ever since they stopped playing LOL, (which a few years have passed since then) I stopped playing TT. So I'm obviously not going to be as informed or knowledgeable about the 3 items we are mainly going to discuss in this thread series.

TT Players, with your much more expansive knowledge of these 3 items, I would wholeheartedly welcome your input on this thread.

Let's also please keep in mind that these are nothing but conceptual suggestions, and the numbers and/or effects are exactly that, concepts. I know these changes could have grounds for abuse by AP Assassins, Mages and whatnot as well.

We will start with Moonflair Spellblade.

https://yt3.ggpht.com/a/AGF-l79M5DqYTqJduZZtNiUB_3DflZUpC3_5Y-PW5A=s900-mo-c-c0xffffffff-rj-k-no

#####~~ Moonflair Spellblade ~~ item 3170

As it currently exists (Based on info I get from the LOL Wiki), Moonflair Spellblade offers the following:

50 AP 50 Armor 50 MR 35% Tenacity, the same as item 3111 .

Based on this, it seems that Moonflair is an AP Tank/Fighter item. So then, I would think that it would just make sense to keep it as an AP Tank/Fighter item, though not with the exact same stats. (If I'm wrong, feel free to correct me, TT players)

Suggestion 1

35 AP 10% Cooldown Reduction 300 Health Build Path changed to item 3108 and item 3067 + 1300 Gold = 3000 Gold total

As you can see, this is a very, VERY basic change to Moonflair, essentially it turning into the AP copy of Black Cleaver, minus the Armor (Or in this case, MR) stacking reduction, the Rage MS Boost passive, 100 less health and 10% of the Cooldown reduction. I reduced the HP, AP and CDR amounts in comparison to item 3071 since item 3116 and item 3151 also already give health and AP, and certain other AP items already give CDR, and players can also choose to take the 1-10% CDR Stat Shard, as well as the Transcendence Rune to get 10% CDR for free, so I thought reducing it to 10% would be okay.

If it were up to me, I wouldn't ACTUALLY implement this as the changes for Moonflair; this is just something to whet our appetites and hopefully get the creative juices flowing.

Suggestion 2

60 AP 7% Movement Speed 400 Health Build Path Changed to item 3113 , item 1052 , item 1028 + 815 Gold = 2500 Gold total

This is a more experimental change, bringing 3 items into the build, akin to item 3116 along with a similar Gold cost, but a lesser AP amount. I realize that since AP is not gained with leveling, like AD is, I need to be a bit more generous, but I'm also trying to stay relatively realistic with my suggestions. To make up for the lack of the Rage-style MS Boost, the 5% boost from the item 3113 is increased to 7%, similar to item 3100 . Since there are already items like item 3151 which gives the increased damage and DoT effect, and item 3135 gives 40% MR Penetration, I figured that Moonflair here doesn't need a carbon copy of the Armor Shred effect from item 3071 . Though the Health amount is changed to be more in line with Black Cleaver, since it gives 400. Because of that, I thought about making the Giant's Belt item 1011 the health component for this iteration, but I figured the increase would be so minuscule (A whopping 20 from the standard Giant's Belt) so I went with A Ruby Crystal item 1028 instead.

Suggestion 3

80 AP 500 Health NEW Unique- Moonburn: Landing damaging abilities builds "Moonburn Charges" for a maximum of 100, dependent on the number of enemies struck. 10 for champions but reduced to 5 beyond the first, 5 for Minions and Monsters, reduced to 3 beyond the first. At max stacks, the next ability used generates a "Lunar Explosion" at the target area, dealing 200 damage , 2 per stack. Build Path Changed to item 1058 , item 1052 , item 1011 + 215 Gold = 2900 Gold total

This is the completely random, "Out of left field" Suggestion, even with an entirely new Unique effect, inspired by the item 3742 Momentum effect, except with the change that only damaging abilities charge it. I've changed the AP amount to be more in line with that of item 3151 and item 3116 , sort of a "halfway point" between the two, since Liandry's gives 75 and Rylai's gives 90. But to try and solidify it as a "AP Fighter" style item, it also gives more health than those two.

So that's the ideas I came up with for Moonflair Spellblade. Feel free to alter these or suggest your own ideas.

The next post will deal with Lord Van Damm's Pillager. I hope to post it tomorrow, based on what ideas I may or may not come up with for it. If this one and that future one does well, I'll make one for Wooglet's Witchcap.

GL and HF in your games.

https://i.giphy.com/media/rv3vUN7M4uXv2/giphy.gif

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