How to Properly Nerf Fizz Riot
Now i believe that we can all agree that fizz has a few problems in the way we all like to play solo que. I myself have never been so frustrated by a champion before fizz came along. I mean i love the way his spells are made into his kit but don't you think his kit has a little too much?
To start off with his proper balancing, i believe that we can all agree that everything about fizz is fine except is Playful Trickster and Chum the Waters. Lets talk about his playful trickster for a moment, you give a champion a zhonas, damage, and mobility all in 1 spell and then give it a short cooldown. Now lets see whats wrong with that real quick. First off you now have people at late game with 40% cdr running 4.8 seconds on his Playful Trickster and now hes dodging every skill-shot/ult/cc/EVERYTHING. Then the damage on this spell not only has 75% Scaling but CC too?!?! That's just absurd. C'mon now riot you guys talk about counter-play clarity and everything and then you have a champion that dodges every game changing/team fight changing spell.
You can do 1 of 3 things. 1, Nerf his CD on Playful trickster to the point where even if he has 40% cdr he has 9 seconds to wait before he can use it again so that he isn't a chain assassin, also making his cool-downs start after he lands and does damage. This will ensure that fizz mains can execute high value targets during team fights but not do it again every 5 seconds to the point where hes just a op assassin. Example lets look at Zed. Zed has 1 spell and high energy costs to make him only able to kill 1 person in team fights at that fast speed but then after hes basically useless until 3-5 seconds pass. That is what an assassin should do, kill 1 person and have to wait some time before doing that same insane damage again. 2, Nerf his playful trickster so that it does not make him untargetable. This is self explainable but it will allow him to be mobile during team fights and deal damage that his roles needs but not making him impossible to kill. 3, Remove the damage of playful trickster. This is my least favorite option but hey we have to remove something from it to make it balanced. You cannot just have all three on 1 spell its like an evolved Irelia with how much crap he has in his kit.
Now lets talk about Fizz's Chum the Waters. You give a champion not only damage and cc, but PENETRATION!! Ok let me tell you what is wrong with that now. So not only have you given a champion with so much mobility, damage, and unkillableness, but you now gave him an ult that does all of that (except mobility part) and more. So you throw out a fish with a huge af hit-box that cant miss in team fights and then that does lets see, 250/325/450 magic damage plus 100% AP. That also knocks them up, slows them, and lets you deal 20% MORE DAMAGE. What is wrong with that you ask, oh idk EVERYTHING. Lets see how we can balance this so that it allows his role to do what it is supposed to do. Nerf the scaling of his ult to about 50% and remove the slow it has so that there is some form of counter-play to his ult in lane. Because lets face it if you are hit with this in lane you are not getting out even with flash because fizz will just playful trickster and then jump on you and nuke you with his high af scaling and mobility and short cool downs that you have yet to wonder how to Nerf.
In conclusion Assasins should not be able to nuke people down every 5 seconds as well as having the ability to never die with his low cd's and untargetable spells. Take my advice riot you will never balanced fizz until you remove things from his kit. If people say oh fizz is getting gutted on the Reddit then tell them this is the only way to properly balance him to his role without destroying him or reworking him completely.
#NERF
2015!
