Karma needs tweaked (Not a bug, but broken mechanics)
I would like to note we didn't have much hard CC, we had thresh and veiger, no one else had anything hard enough to stop her W. Regardless...
Was playing trndy top, doing fine the entire game until karma got 4/6 items. List of end-game items below. As this point she was COMPLETELY unkillable. Not that we didn't deal damage as a team, but every single time she was use her Focused Resolve she was gain back about 45% of her HP bar, then after it activated she was back to full HP. This was a TANKY karma, so ontop of it being a pain to damage her that low in the first place...cause she's tanky.. her being able to go back up to full in the middle of combat made it near-impossible to kill her. The only times she died after this was when she made huge mistakes, but otherwise she could 1v5 and get out, ussually with at least a kill.
That, isn't okay. That's not "oh she's over powered" that is pure broken mechanics..
List of items after 53 minute game:

(Please note that these could be out of order)
I'd also like to add that we won this game, This isn't salty crying "Ehhh she's overpowered QQ" this is a genuine concern for a ACTUALLY broken mechanic in the game. Not sure if it's like messed up math in the code or what :s
Counter heal by A LOT
Congrats your enemy team has a low damage,no hard cc,single target(for the most part) Tank
's heal is exponentially more retarded.
over
(which isn't that bad of a choice either, so no biggy, but still). You need