Poor Nautilus jungle players...
First support Nautilus causes Nautilus to get nerfed, becomes worse jungler, now top Nautilus causes Nautilus to get nerfed, making him 100% terrible tier jungler. -50 damage, that is a lot for a jungler.
rip.
First support Nautilus causes Nautilus to get nerfed, becomes worse jungler, now top Nautilus causes Nautilus to get nerfed, making him 100% terrible tier jungler. -50 damage, that is a lot for a jungler.
rip.
I wouldn't mind them nerfing my Naughtylus. If they would at least compensate his jungle with %incresed damage to monsters on his E or a buffed W DoT
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[{quoted}](name=PinkEye Punisher,realm=NA,application-id=3ErqAdtq,discussion-id=2U0MbM6A,comment-id=00030000,timestamp=2016-03-03T14:47:07.445+0000)
No that makes too much sense.
And you can't compensate tanks and mages, you can only nerf them consistently until their reworks come around and put them up on Riot's pedestal of %health damage and ridiculous base damage.
That %hp comment made me laugh. Makes me think of gragas, shen, sion, sejuani, maokai reworks. All %hp dmg with some bring on very low cds (gragas, shen, sej). Maokai and sion probably have the most balanced %hp damage because theyre tied to long Cd abilities.
Even
has %hp damage now I think.
Even
has %hp damage now I think.
She had that on her Q before. The only thing that changed is part of the damage can be avoided, it has a slow now and it deals physical damage rather than magic damage. I believe the new Q has slightly higher % if both hits, but then you also need to remember most people end up with more armor than magic resists anyways and the old Q was an instant auto attack as well, so it was more reliable.
Isn't this technically a revert since they buffed his E damage before his mini rework?
Nope, they even nerfed it from 220 damage down to 200.
Honestly, I think they should've nerfed the bonus damage on his passive. It is a HUGE part of his trading and CSing power in lane and gives him an almost bursty lane trading pattern. This nerf would hurt both top AND support nautilus (which are both at really high win rates) while leaving jungle nautilus virtually untouched.
Poor junglers*
The amount of times jungler specific champs are capable of being used/abused in lanes then nerfed (with no jungle compensation) as a response is silly.
Junglers too strong in lane so nerfed All junglers too weak in jungle Buff jungle item in response Laners abuse item Jungle item nerfed
fug
Naut isn't a Jungle-specific champ by design, anyway. Udyr, Warwick and Nunu are Jungle-specific by design.
Hell, the Tips page in the client even SPECIFIES udyr as being a jungler.
The hecarim treatment.
You mean TREEtment https://i.kinja-img.com/gawker-media/image/upload/jg2jlslfkaawx3j4xoka.jpg
this post gave me some serious heart palpations
Literally just started playing Nautilus and they're nerfing him. To be fair though, I haven't had a single bad game on him. I think he's crazy strong right now and kind of deserves the nerf. Personally I wouldn't like it when I play him, but I feel pretty bad being able 1v3 triple as a tank.
The nerf is justified, and as a huge Nautilus main, his E nerfs don't hurt him that much in the jungle thankfully, I still found my W to be the best clear method, with E not clearing much faster.
Aye. I feel like people complaining about the Naut nerfs didn't really play Jungle Naut. Naut clears rather quickly once he has his jungle item, his first clear while slow isn't hurt by the nerf because it's primarily a nerf to later rankes of E.. Yeah. He'll be fine. Heck, he'll still be a good top laner if you're good at landing multiple Riptide hits.
Also I mean. He needs the nerf. Sorry guys abusing Scuba Bae FOTM, we knew he was strong before it was cool.
I feel like a hipster for playing Top/Support Naut in the beginning of S4 before it became a norm.
S3 here. Needed to learn support. ... Didn't learn support, just learned how to make everybody's lives miserable in the top lane.
You get used to it though. They told me Nashor's was a bad item on Azir. HAH. They told me Kalista shouldn't build Runaan's. HAH. And then they told me Nautilus is a support. FREAKIN' HAH.
I played mid nautilus season 5 before the first E base damage nerf. When they changed Rod of ages to give less health it wrecked that play style though :/
Before I started playing Jungle(now I'm a jungle main) I played naut top back at the end of mid-end of s4 when I started playing. Fun times. I also played sejuani top, pantheon top, old Mordekaiser top... Huh thinking about it now, none of those are really played anymore in that lane.
pantheon top is back to really common actually. its really strong right now
That's what he gets for dumpstering Riot's precious Fiora and Zed.
PREACH
#DownWithASSASSins
What did You just make me watch?
An ass-ass-in.
tank junglers already weak tbh.
I'm personally not worried too much about the nerf dramatically affecting his jungle. While top and support greatly prefer E max for its combination of damage and CC, Nautilus jungle can afford to max W first because the sustain of the shield is still valuable in the jungle and the damage of his E isn't as needed because you still get Cinderhulk. In particular, E max doesn't make you much better at dueling a lot of the early game junglers out there, but W max helps you survive their invades.
Support Nautilus doesn't really care about the nerf either because he only really cares about his CC and not the damage, and since the slow wasn't touched Nautilus should still be fine as a support.
My biggest worry about the change is that he wouldn't be able to kill the small raptors with the AoE of EW. On live, he can barely kill them only using the AoE of these abilities and Talisman's burn damage, and he might be hit a bit hard for either clear speeds (to auto the small raptors) or sustain (if he tanks the small raptors to AoE them), and if this change prevents that then red side starts might not be viable anymore.
Add double damage to monsters on w. =p
You must have not seen the 13 and 0 Tournament with Nautilus almost 1 shoting the ADC.
It was an embarrassment to Riot. Something they would like to sweep under the rug.
Godforbid that it is found that tanks are doing too much damage when they are supposes to be tanks.
But its okay for Fiora to almost 1 shot tanks in virtually every game, while building tanky
But its okay for Fiora to almost 1 shot tanks in virtually every game, while building tanky
There are tanks and there are AD Champs. And guess what your tanks are suppose to due in the ADC champ in a tournament game?
Get over yourself and realize Nautilus is too strong.
There are
tanks and there are
AD Champs. What is
doing mid?
that's what...
So wrong
are AP champs (meaning they scale with AP, mostly)
are AD champs (meaning they scale with AD, mostly)
typically play the "Tank" role, But are not limited to do so.
typically play the "Assassin" role, but are not limited to do so.
typically play the "Attack Damage Carry" (ADC) role, but are not limited to do so
mid is perfectly fine, there is no rule saying you or I cant do so, special if the mid opponent is a
.
Stop comparing damage types of champions (AD, AP, Hybrid, ex....) with roles of champions (Tank, AD Carry, AP Carry, ex.....), they are not related no matter how much you want them to be.
I feel like you missed the point i tried to make entirely. From what I understood they are saying Tanks should be downright useless against AD. Yet we have some prime examples of tanks who thrive in the AD Meta because of the way they are made. This isn't about comparing damage. The reason I pointed out
laning with
is because Yasuo is going to starve and it's not like Rammus is going to be afraid to counter roam.
Your comparing a tank that HEAVILY counters AD, vs an nearly 100% AD damage person....of course the AD person will starve, and rammus speed allows him to counter roam easily.
The AD meta is what is creating all these situations, where going a tank that directly counters alot of AD champs is a smart choice. Cause they are 1. Inherently Strong VS AD, 2. scale well with Armor. 3. don't get blown up by them.
And this all goes back to nerfing Naut just because he has grown in popularity/win rate, he did this due to the fact he is a strong counter to the current AD meta, not that RIOT buffed him (cause they didn't). So again like i have said some where else, Riot is nerfing Naut cause he counters the current meta, so instead of letting the meta take its coarse and possibly change again, they are forming the meta by nerfing him.
Instead of changes to items like Rageblade, and champs like fiora or GP of which we all now are insane atm, they instead nerf the champs who counter them. Cause Tanks cant deal damage, but other champs can build tank and deal damage #logic......
That is what I was getting at...
I C U!
But its okay for Fiora to almost 1 shot tanks in virtually every game, while building tanky
That's a bit of an exaggeration, eh?
So is Naut 1 shoting an ADC....
Again, an exaggeration. Sure he deals a big chunk to squishies, but (without building ludicrous amounts of ap for a tank) all he does is remove their ability to play forward as punishment for letting him blow his full load on them.
NOTE: If you get naut ulted, put an ally between yourself and naut so he cant pull you while you are knocked up. If you aren't near your allies as a squishy then: A) It is laning phase and naut is ganking you, your life now sucks deal with it or B) You are splitpushing lategame as an adc / mage. You already fucked up and naut is here to play bad santa and bring you your present
DO NOT PUT A TEAMMATE BETWEEN YOU AND NAUT IF HE ULTS YOU! lol
WTF? If you don't do that, he gets a free hook off. If there aren't minions around an ally / wall is all u got, and walls that you can quickly get behind aren't super common to champs without high mobility.
I should have specified that as a squishy you should be able to slip behind your frontline. Not another squishy
The reason you don't get behind an ally if you have a Nautilus ult on you is because anything along the ult's path to you will also be knocked up. This is in addition to the AoE knock up around you when the ult hits you.
By putting an ally between yourself and Naut, you're basically sacrificing them in order to possibly save yourself. If the ally dies, then you've also got an angry teammate to deal with.
Go ahead, get behind your team mates, so that instead of 1 knock-up i get 2 maybe even 5 :D
A little bit. I've yet to see Fiora build tanky and one shot anybody. Like, it's strong and should be looked at, but let's be realistic here.
I have also NEVER seen a Naut 1 shot any thing....not even a fucking minion. So lets be realistic here
Okay as a Naut player, I occasionally build AP and I'm gonna have to say yeah... No. When you're ahead, and you want their ADC dead, their ADC is dead. R > Q > E with proper AA weaving will kill any ADC or APC who isn't building defensive and all you need is Runic Echo's and Abyssal Scepter.
The standard Tank Build though, yeah, he aint one shotting anything. It's literally impossible with those base damages. AP Burst in the early game works because his scalings are deceptively good, but his bases are pretty lackluster.
I got hit by naut passive twice at level 3 it did 256 damage to me, he had thunderlords, I was at half health he flash auto attack E and I died. Yes I was squishy, but he outdamages carries and mages effortlessly early game with a hook that goes farther than blitzcrank's. He's not balanced, the nerfs didn't go far enough, tanks should not have such high damage.