But do you forget? When you would introduce a new player he/she would be annoyed at the fact of using hard planed practice predicted strategy. The factor of players playing to earn was something but it became nothing after the sole demand of options. Truth be told the memes of adc 2k17 littlery made someplayer annoyed af. I’m not an adc main but I can tell when a meme does more harm then good. Moving on, half of the player base or to such a degree wanted an easier way to level up accounts and be make smurfs, when the dream came true you paid a price of loosing an era of a game that may never return.
Let’s be honest to our selves many players, liked the creativity process, on the other hand new players who would come from games like COD, wouldn’t take so much creativity since they rather equip and make dew. When FPS games went down, League rose up, but for many it rose from its rich strategy and not so much creativity. Thus when riot discovered this, they focused on the aspect in enabling creativity more. In doing so they forgot what balanced the strategy in creativity. Giving us new over powered runes. That being said they also took the aspect of play more to be more. An example is when you would grind ip to get runes, soon enough that was gone as players had no idea what trash and good runes were and they spent their ip on tier 1 runes and saw no effect.
Masteries were a little different. They needed you to be a specific level to achieve full power and be smart.
The real factor the game has less strategic elements is due to the factor of new players wanting an easier way to learn and old players having to use less brain power. This was once demanded and now it is given