AD Casters
Why is there no armor item for fighting AD Casters?
etc.
They recently got an absurd amount of QOL upgrades
Slow on a DAMAGE item
Spell shield on a DAMAGE item, pretty much a repeat of
Free all-in passive and heals that work with said passive
Vision denial on a DAMAGE item
Gapcloser/Escape/Movespeed boost on a DAMAGE item
Resurrection and armor on a DAMAGE item (Granted it's not much damage as compared to the rest)
% Armor Pen plus [If upgraded to mortal] Grievous wounds
Not necessarily a caster item, but AD plus bonus health, armor shred, and 20% CDR means that casters build it
What do tanks get to counter?
Slows auto attacks if in range
Reduces damage from auto attacks
Gives movespeed, just not in combat. Cannot be used for shorter escapes, nor shorter gap closes
Provides bonus dual-resistance if surrounded, gives bonus health at cost of reduction of damage
Closest you have to real candidates are
Reduces critical strikes (Crits happen on auto attacks, very rarely on spells) plus an AOE slow if they're in range. Auto modifier is useless in this regard, movespeed slow is the ticket
Slows if you hit them, in range of slow
AOE movespeed slow plus ok gapcloser. Lets you get in their face and stop them from escaping
Why is there no armor item that reduces physical spell damage? Between most casters having a passive that lets them sustain, escape, or otherwise hurt tanks more, there's no benefit to playing a tank against a caster. If they're supposed to be the counter, why do they counter everything else too? Save for nonstop CC (Ex.
to an extent) they don't have much they're bad at, save for the things that counter literally any champion that isn't an ulting
, a dashing
, or other forms of unstoppable
Why not just gut your armor item changes, and make a way to counter physical damage spells? Or is this pandering to the KR/SEA/CN servers again by making it so tanks can be killed quickly?
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