About the Experimental Blade of the Ruined King Changes
For those that have not seen, on PBE there is an experimental change (that is not intended for 10.4) to make
better on melee champions by increasing the on hit damage for them.
The problem with
on melee champions is that
is in most cases better. And for killing champions with meaningful durability,
is better for champions that lack armor pen or armor reduction in their kit (especially if their damage is naturally skewed towards physical damage -
is the only melee champion that would like it that whose natural damage has a heavy magic damage skew). And the only melee champion that really likes on hits and can get away with stacking 3 to 4 of them is
(
can get away with it, but crit builds are better for him right now).
And I will point out, the champions that like building
tend to not build
. In part because many of them also like
better than
. The once champion that is likely to build both
&
is
, in particular top lane
which is his third most common role. If you look at the items built by top lane
you may see she sometimes does build those items; however, she does not really build both in a match.
What makes
is good for on melee champions is the active in cases where it is enough to prevent ranged champions from kiting effectively.
If the goal is to make on hit melee champions better vs front line, it would be better to give them a hybrid % pen item that is more suited to them than the current version of
.
The issue with
for the melee champions that would like it is that it is too expensive. Not in the sense that the finished item is not good for the cost, but that it involves sinking too much gold into damage. And its damage requires you to either stack its passive before a fight or that you be durable enough to be able to live the extra time required for it to ramp up. For champions other than
, in the typical game by the time they get enough gold to finish
they will not be that durable.
Exactly how frequently the game plays out in a way that allows for building
without suffering too much for not building durability depends on the champion.
To make a % pen item for champions that do not like
but find
awkward to build (or do not like it) , it would need to be some combination of (when compared to
) :
- cheaper
- include durability (most likely meaning health) in its build path
- more value at the start of fights in exchange for less power in extended fights
Also making the item be primarily about getting % (hybrid) pen and not making it an on hit multiplier would make it a better generalist item. It would need to still be pretty heavy spec'd into damage stats (other than the %pen) in terms of what you are paying for or it would be abusive on tanks with high base damages.
and
who run circles around them while also out-point-and-clicking them to death?