My ideas for a potential Ezreal rework
I kinda had the idea from one of Edgey's old threads <:
At the start of the game, Ezreal starts with two special items: The Marksman Path and The Mage Path.
You can only select one of those at the beginning of the game and you cannot change during the game.
Those paths will decide of your kit's gameplay, which will be different for an AD playstyle and AP playstyle.
The Marksman Path:
Passive - Rising Spell Force - Unchanged.
Q - Mystic Shot - Total AD scaling increased to 120%. AP scaling removed.
W - Essence Flux - No longer buffs your allies' attack speed (still buffs Ezreal's attack speed see below).
- No longer deals magic damage to enemies.
- Now, it leaves a path of spell energy for 6 seconds. When Ezreal passes through the path, he gains bonus attack speed for 5 seconds. When one of Ezreal's abilities passes through the path, the ability deals bonus physical damage equal to 11/12/13/14/15% of the target's maximum health. You can't proc the mark more than once every 1.5 seconds.
- Cooldown increased to 12 seconds at all ranks.
E - Arcane Shift - Mana Cost reduced to 90/80/70/60/50 Mana.
- AP scaling removed.
- Now has a 40% Bonus AD ratio.
- Cooldown reduced to 15/13.5/12/10.5/9 seconds.
R - Trueshot Barrage - Cooldown reduced to 80/75/70 seconds
- Initial magic damage reduced to 300/475/650
- Minimum magic damage increased to 40%
- Damage fall off reduced to 5% when hitting minions/monsters.
- AP scaling removed.
The Mage Path:
Passive - Rising Spell Force - No longer gives Attack Speed. Instead, for every 75 AP, Ezreal gets 5% CDR (for the numbers, he needs 600 AP to have 40% CDR).
Q - Mystic Shot - No longer scales with AD.
- AP ratio increased to 50%.
- Now deals magic damage.
W - Essence Flux - Now deals 50% magic damage to minions and 75% magic damage to momsters.
- New Passive: Hitting an unit with your spells increases Ezreal's attack speed by 2/4/6/8/10%. This bonus doesn't apply when hitting minions or momsters with Essence Flux.
E - Arcane Shift - Now priorizes the nearest enemy champion from the nearest enemy/neutral unit.
R - Trueshot Barrage - No longer scales with Bonus AD.
- Minimum magic damage increased to 40%
- Damage fall off reduced to 5% when hitting minions/monsters.
Thoughts guys? :)