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Illaoi could do with some loving

Hunter Skullywix··4 votes·1,093 views

I feel like Illaoi right now is a bit too weak, whilst she can be great in lane and in 1v2 scenarios she struggles in team fights. One big reason she struggles is that she just gets locked down so she can't do anything. I think it would be cool if Riot made some changes to help her out and recommend it interacting with her passive.

She is a devout follower to Nagakabouros so I feel like she should feel empowered when near tentacles, maybe make it so she gains some resistances when near them, or even tenacity. I just feel like this would be a good way to make her see more play, there is obvious counter play to this as they die easily, but when she summons all of Nagakabouros' power with her ult she feels like this warrior priestess who has a deep connection to her god, and makes it feel like her god loves her back so watches her back for a little bit.

16 Comments

Jamaree2 votes

As an Illaoi main, nah, like she is a bit on the weaker side against players who know how to play against her, but she doesn’t need to be stronger persay. All I would want from her is for her tentacles spawn to scale with CDR since she doesn’t really do damage without them.

LordGeovanni1 votes

I think her tentacles spawns are fine if they scale with cdr they need a longer spawn time to scale to practically the same point. On the other hand her tentacle spawn needs to spawn faster and maybe a way to auto attack to clear your own tentacles so that you can clear ones in a bad spot that are blocking double tentacle slams by not being in double or triple slam range near towers but blocking a tentacle that could be there. Also it would be nice if tentecles didnt feed the enemy gold. If they decide not to clear tentacles then thats just bad gameplay no need to incentivize them and Yoricks ghouls with extra gold for the enemy especially when they are the same or more gold than things like Gangplanks barrels Heimer's turrents Malzahar's Voidlings or Zyra's plants. P.S. Tibbers should give straigh 300- 500 gold based on ult rank because its the best pet in the game gets a better sion passive when annie dies does a shit ton of damage on spawn and just existing and its cooldown is going down while its up so It has an effective cooldown similar to lux ult if not killed. (obviously they cant give it that much shutdown gold but thats how much better that ult is compared to any other pet in the game.) while annie's kit is still stronger than ivern's or yoricks

Jamaree1 votes

{quoted}

I think her tentacles spawns are fine if they scale with cdr they need a longer spawn time to scale to practically the same point.

With most of her core items having cdr anyway, I would be ok with that.

On the other hand her tentacle spawn needs to spawn faster and maybe a way to auto attack to clear your own tentacles so that you can clear ones in a bad spot that are blocking double tentacle slams by not being in double or triple slam range near towers but blocking a tentacle that could be there.

Ducking right? Like holy fucking cow I hate when my tentacles spawn in a shit place and I basically have to hope and pray that my opponent kills it.

Also it would be nice if tentecles didnt feed the enemy gold. If they decide not to clear tentacles then thats just bad gameplay no need to incentivize them and Yoricks ghouls with extra gold for the enemy especially when they are the same or more gold than things like Gangplanks barrels Heimer's turrents Malzahar's Voidlings or Zyra's plants.

Thought the tentacles only gave five gold, not ten and meph, I feel like they give so little gold at most you can buy like a potion or two with the gold acquired.

P.S. Tibbers should give straigh 300- 500 gold based on ult rank because its the best pet in the game gets a better sion passive when annie dies does a shit ton of damage on spawn and just existing and its cooldown is going down while its up so It has an effective cooldown similar to lux ult if not killed. (obviously they cant give it that much shutdown gold but thats how much better that ult is compared to any other pet in the game.) while annie's kit is still stronger than ivern's or yoricks

I don’t think tibbers is that good beyond its AoE stub potential tbh. It is just damage while Ivern’s is hard cc and Yorick’s is cc on top of damage.

LordGeovanni1 votes

Yoricks maiden and ghouls havent had any any cc on since their rework them they are only damage.

Tibbers is just damage (despite being cc also if paired with her passive) But Damage kills you CC doesnt. CC is only for waiting for allies to follow up damage is still what kills you then, and Annie's damage is so sharp especially tibbers if you have no magic resist you are just dead from any 2 of annie's skills past 15 mins and if you have a good amount of magic resist you have 30% hp after annie uses her 3 damage spells (assuming you arent attacking her while she has the best damage reduction steroid in the game on because thats firemage like) while champions like Warwick are running around that can chase you and kill you just because you dared to drop below 50% hp in his game (lul good rework)

Jamaree1 votes

{quoted}

Yoricks maiden and ghouls havent had any any cc on since their rework them they are only damage.

Could have sworn the maiden slowed with her tether, guess it is just everything else then.

Tibbers is just damage (despite being cc also if paired with her passive) But Damage kills you CC doesnt. CC is only for waiting for allies to follow up damage is still what kills you then,

CC means a lot more in the long run compared just raw damage, and it isn’t even all that hard to just walk away from tibbers, I can legitimately count on one hand the amount of times tibber AAing has killed me.

and Annie's damage is so sharp especially tibbers if you have no magic resist you are just dead from any 2 of annie's skills past 15 mins

I mean, that is like every mage so yeah? Some of which have AoE hard cc like Syndra and Veigar.

and if you have a good amount of magic resist you have 30% hp after annie uses her 3 damage spells

Again, that is literally every mage.

(assuming you arent attacking her while she has the best damage reduction steroid in the game on because thats firemage like)

It isn’t even that good because Annie’s don’t even use it for the damage reduction, it is more so used to stack their passive or tibbers speed up.

while champions like Warwick are running around that can chase you and kill you just because you dared to drop below 50% hp in his game (lul good rework)

It is a good rework, you are literally given and indicator that he is coming for you, yeah he gets faster for it, but you literally get a massive symbol over your head saying “you are in danger, be careful.”

LordGeovanni1 votes

Thats every mage doesnt make it balanced. Burst isnt an instagib of health its doing damage on chunks versus steady application of damage. Everyone knew that warwick got faster if anyone was under 50% hp if i put an indicatior that you insta die everytime you reach 50% hp that makes it balanced. the idicator does nothing because most melee champions are designed to take over 50% of their hp in burst from adcs assassins or mages then fight back Warwick kills the part where the can fight back so might as well not pick a fighter or tank in a game where warwick is picked and if you do might as well build full ad / ap assassin / mage because you are even less useful as a frontliner.

The Ecdysiast1 votes

That's what happens when you go in instead of waiting for the actual engage champ to start.

Pretty much the only weakness juggernauts have is getting focused down. So that's what you get when you mistime your abilities.

BrightWîngs1 votes

what you need to understand is champions need to be weaker in some areas Illaoi is a VERY strong split pusher because of her 1v2 potential.

xDogMeatx1 votes

use the dirty bush tactic as illaoi they will poop their pants. 5v1 illaoi ults lol

Moody P1 votes

yes she is quite poor at the moment. Being a champion with such forgiving dodge opportunities against a roster that increasingly gets "free out play" buttons makes it hard to play her in some games

5050BS1 votes

I wish that all of her abilities could not be interrupted.

Like if someone is stunning her while she is in an animation then it does not stun her.

Darkdemon6531 votes

I don't think Riot will ever buff her without giving her a slight rework on either how she heals or how her ult works. While she is indeed weak, she can still 1v5 if the enemy team sits in her ult.

xDogMeatx1 votes

yeeesh fetishes. -reads title-

rujitra1 votes

i got a solo pentakill with her in the past week.

in what way is that "weak" in a teamfight when i can fight their literal entire team with her.

Jamaree1 votes

{quoted}

i got a solo pentakill with her in the past week.

in what way is that "weak" in a teamfight when i can fight their literal entire team with her.

She has one of the best 1 vs 5 potentials in the game bar none, but that is only against teams that have no idea what they are doing against like the ones who hard engage her then continue to fight her in her tentacles.

The problem is against teams that know what they are doing, they won’t do that, they will just disengage and walk away and Illaoi can’t do shit all about it.

FSRER1 votes

Illaoi? That one champion that when picked against me makes me to want to pull my hair out? She is overpowered as heck. Want to 1v1 her pre 6, ok you have chances, especially with ignite. Want to fight her after 6? You engage her (no other option if you aren't a poker) she E and R you and she bursts you faster than you can say "dunk". She is counterable but she needs nerfs, not buffs.

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