A simple solution for enormous problem

SpecOpCow·8/7/2015, 12:14:25 AM·2 votes·511 views

Riot.

My friends.

My good pals.

This enormous problem that I want to talk about today is a problem many people experience in low elos, the famous AFK. These scenarios are sometimes unavoidable and very annoying to deal with for the people still connected to the match, and possibly for those who cannot connect to the match. This can generally lead to an inevitable loss of LP that was not guaranteed originally lost. Fortunately for me this only happens to me once out of maybe 20 games, but for people who this happens consistently to it can actually be a detrimental loss of points and time, without any control of their own.

This is where i present my oh so simple solution.

Loss prevented.

"Now wait," you might ask "Couldn't people just abuse it and AFK a game because they're losing?"

No.

You see here at the Riot games gaming company where we care about the technical parts of league of legends we swear to god, we have a fantastic little tool called, "Leaver Buster" crazy right. If someone leaves a game while it is in progress, the team of the AFK If they lose can receive a loss prevented, and the player who went AFK will receive a punishment

"Now hold on there!" you might then exclaim "What about the people who have unstable internet and AFK because they're internet went down!"

I shouldn't have to tell you but I will.

You fill a database with a players AFK history, If they have shoddy internet and they accidentally AFK maybe once a month because their internet is trash, Then the punishment they receive will not be as severe. Appeals can also be sent in for the punishments and acceptations can be made, it's not our quest to hunt people down for AFKing, it's to persuade people NOT to AFK and then if something unexpected happens, your team doesn't unfairly lose just because the system isn't fair.

This is a COMPETITIVE game with COMPETITIVE players, It's hard not to be upset when something happens completely out of our control to make us lose.

And I realize that I'm not the saint of league and I have no idea what they're working on over at Riot games at the moment, But Riots focus has been very warped compared to their players. While we want bug fixes, Balancing changes, and a working client, They seem concerned with making a new HUD, Making league have rich lore? (nobody cares about it), and continuing to spit out new skins to tide us over for the next patch notes which have like maybe 1 change we want.

Riot we don't hate you, on the contrary we love you and think you're a fantastic company, but please you are capable of so much more, invest the time that you use to make these great maps and huds and storys into something we need right NOW. I personally think the bilgwater story is cool and the updates for correlating champions is cool but we need the game to function first

I wanna see what you guys think about all this, and possibly suggest a better way to help with AFK players, healthy discussion would help Riot figure out how to focus themselves.

P.S. I made this thread because I'm salty af about this game http://puu.sh/js8Yw/f5bcea26aa.jpg

5 Comments

TraakSC8/7/2015, 12:17:46 AM1 votes

Nope

bwooday8/7/2015, 3:16:23 AM1 votes

"Carry harder is the simple solution to your problem.. such a baddy.."- riot

Godaren8/7/2015, 3:38:45 AM1 votes

good post, i'd be happy just losing like half the lp so teammates wouldn't bully people into going afk

Yordle Xayah8/7/2015, 4:35:40 AM1 votes

On the other hand if Solo Queue was actually solo and didn't base its system around JUST WINNING OR LOSING in such a black/white fasion, and if it was more similar to the Champion Mastery system, non of this would matter because your Solo Queue score would actually be SOLO

SpecOpCow9/24/2015, 12:04:43 AM1 votes

Bump