Why Ranked MMR is just not good
Riot games is not a perfect company.
Riot is not a god, however they may have implemented one of the worst things into their ranked systems humanly possible.
Before I go onto criticize the MMR system I will explain to you how it works and it's strengths and weaknesses.
MMR works similar to how the old ELO system was, as you climb through the ranks your overall MMR will go up. To give you and idea about the range Bronze is about ≈ 950 and Diamond is about ≈ 2400, and it scales evenly throughout the rest of the ranks. Your MMR affect you in your rank and division, depending on the average MMR of the division will contribute to how much LP you earn or lose. So generally if you have bad MMR you will be awarded less points and more will be taken away from a win or a loss. That isn't the only thing MMR effects however. When two teams face eachother both teams average MMR is accumulated, If one teams is dramatically higher or lower that will also have a direct impact on the amout of LP you gain or lose. For instance:
Team A Average MMR ≈ 1350
Team B Average MMR ≈ 1400
If team A wins they will be awarded significantly more points, while team B will lose a lot more, however on the flip side if team B wins the match then they will be awarded significantly less points and the opposing team won't lose at much. Is it also worth noting that if you win a game your MMR will go up and if you lose a game your MMR will go down.
Pros:
- Feeder dogs that lose their team the game get demoted rapidly
- Players that are up against a significantly better team won't get punished as much for losing to them.
- Alternatively someone who is so much better than enemy teams cannot simply get lucky going against bad players and get promoted
Cons (Theres a lot):
- Consistent players are punished either losing LP with a 50% WR or barely climbing
- Rewards lucky winstreaks and Punishes unlucky loss streaks
- People that promote themselves rapidly into higher elos will notice their average MMR being significantly lower and the rest and will get demoted for huge LP losses and very little gains (The D5 promotion bug when people would gain 5 lp and lose 30)
- 100 LP climbs can last Months or as little as hours
- Discourages ranked play AT ALL if you are low MMR
- Wastes literal hours of real time for 1 loss
- Allows bad. but lucky players to climb higher into the elos and ruin the league experience
- Makes ranked feel like a grind more than a true test of skill (Gotta play alot to raise average MMR etc.)
Now I'm going to address many counter arguments that I see fairly often, if your's isn't there comment below
Q1: "If you're actually good and deserve to climb your MMR will stop being shitty once you win alot"_
This is true if you play more and win consistently more your MMR will go up, however playing with low MMR means that even if you win 6/10 of your ranked games you will lose more LP than you gain, making it horribly aggravating to play discourages growth, Also it just takes way too damn long. I've followed my MMR growth and loss over about a month and it averages about 10 per win and loss, which means if you're about 100 below average you have to win 10 games in a row just to be AVERAGE
YOU HAVE TO WIN 10 GAMES IN A ROW TO BE QUEUED UP WITH AVERAGE PLAYERS
DO YOU SEE THE ISSUE.
Q2: "Well if they didn't have MMR how you think it should be?"
Okay well its pretty simple.
Guaranteed more LP on Wins and losses, It doesnt have to be static like ALWAYS 21 when you win and ALWAYS 17 when you lose but it should always be more so that consistent players that win one, then lose one will always climb effectively making it less of a grind. This will also prevent players from exploding through divisions with 100 million higher MMR than those of their elo
Q3 "Instead of wasting your time complaining and elaborating on the system why don't you deal with and just get good enough to beat the system?"
Well that's is a good question. Why shouldn't we all just deal with it and move on, just carry ALL your teams and you will climb.
Not gonna lie it's possible, elo hell does NOT exist in any manner, you have FULL control of your fate in the game at all times. But why should I have to deal with it? Why should the player have to manually adjust to a situation in which presents. The situation only benefits those who can consistently dominate over and over
I for one am DONE with the 1v5 Mentality, I'm done. This is a TEAM game and its current system KILLS that mentality, its only about the people who can shit on their ELO rather than those who would help their team and try to play the game the way it was intended.
I know literally nobody from Riot will see/respond to this because they honestly don't care but whatever I suppose, leave your thoughts below, please leave your criticism to well structured debate, I wont respond if you just call me a bad player and an idiot.